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AI 🤖 Find me cards equivalent to: Graf Harvest

Equivalent cards to Graf Harvest (black, grants menace to your creatures and has a graveyard-based ability):
1. Dirge of Dread — Grants all your creatures fear for a turn and cycles for card draw.
2. Deadeye Tracker — Exiles cards from graveyards and grows itself, less evasion but similar graveyard theme.
3. Haunted Crossroads — Lets you reuse creatures from your graveyard (graveyard utility in black).

None are exact, but Dirge of Dread comes closest to mass evasion for black creatures. No other black enchantment gives all your Zombies menace.

Results:

Deadeye Tracker #99p Creature — Human Pirate

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Explore

    Rules

  • If each target card is an illegal target by the time Deadeye Tracker's ability resolves, the entire ability doesn't resolve. Deadeye Tracker won't explore.
  • If one target card is an illegal target by the time Deadeye Tracker's ability resolves, the remaining legal target is exiled and Deadeye Tracker explores.
  • You can't activate Deadeye Tracker's ability without targeting two cards in a single opponent's graveyard.
  • If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
  • If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature you control explores" trigger if appropriate.
  • If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
  • If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.
  • In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)
  • Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.
  • Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.
  • Prices

    Seller Price
    Tcgplayer 0.53 USD / 1.95 USD
    Cardmarket 0.74 EUR / 1.77 EUR
    Cardkingdom 1.99 USD / 8.99 USD
    Cardsphere 0.49 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Exile two target cards from an opponent's graveyard. This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1counteron this creature, then put the card back or put it into your graveyard.)

    Dirge of Dread #18 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Cycling

    Rules

  • The cycling ability and the triggered ability are separate. If the triggered ability doesn't resolve (because, for example, it has been countered, or all of its targets have become illegal), the cycling ability will still resolve, and you'll draw a card.
  • When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
  • You can cycle this card even if there are no legal targets for the triggered ability.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling (,Discardthis card: Draw a card.) When you cycle this card, you may have target creature gain fear until end of turn.

    Graf Harvest #114 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Zombies you control have menace. (They can't be blocked except by two or more creatures.) , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.

    Haunted Crossroads #138 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.8 USD / 20.98 USD
    Cardmarket 2.01 EUR / 15.85 EUR
    Cardkingdom 4.99 USD / 24.99 USD
    Cardsphere 2.84 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Put target creature card from your graveyard on top of your library.

    Deadeye Tracker Creature — Human Pirate Normal - ~$3.31

    Dirge of Dread Sorcery Normal

    Graf Harvest Enchantment Normal

    Haunted Crossroads Enchantment Normal - ~$9.11

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