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AI 🤖 Find me cards equivalent to: Gremlin

Gremlin is a creature type, not a specific card. If you mean cards similar to Destructive Tampering (which makes Gremlin tokens) or cards that are Gremlins, here are some equivalent red Gremlins:

  • Release the Gremlins (creates Gremlin tokens, destroys artifacts)
  • Welding Sparks (features Gremlins, artifact interaction)
  • Ravenous Gremlin (artifact synergy Gremlin creature)
  • Thriving Grubs (energy and Gremlin creature)

These all fit in red and relate to Gremlins or Gremlin token generation.

Results:

Destructive Tampering #121 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because the effect of Destructive Tampering's second mode doesn't change the characteristics of any permanents, the set of creatures affected by it is constantly updated. Creatures without flying that enter the battlefield later in the turn won't be able to block.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — •Destroytarget artifact. • Creatures without flying can't block this turn.

    Release the Gremlins #96s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If an artifact becomes an illegal target for Release the Gremlins, it won’t change the number of tokens created. However, if every target artifact becomes an illegal target, Release the Gremlins doesn’t resolve and no tokens are created.
  • The value of X is limited by the number of artifacts that you can target. You can’t target the same artifact more than once.
  • You can target an artifact with indestructible. It won’t be destroyed, and you’ll still create X Gremlin tokens.
  • Prices

    Seller Price
    Tcgplayer 0.45 USD
    Cardmarket 0.49 EUR
    Cardkingdom 0.69 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.

    Thriving Grubs #138 Creature — Gremlin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Gremlin
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Tcgplayer 0.02 USD / 0.24 USD
    Cardmarket 0.03 EUR / 0.22 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you get (two energy counters). Whenever this creature attacks, you may pay . If you do, put a +1/+1counteron it.

    Welding Sparks #49 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you control zero artifacts, Welding Sparks deals 3 damage to the target creature.
  • The number of artifacts you control is counted only as Welding Sparks resolves.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD
    Cardmarket 0.04 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

    Destructive Tampering Sorcery Normal

    Release the Gremlins Sorcery Normal - ~$0.54

    Thriving Grubs Creature — Gremlin Normal - ~$0.17

    Welding Sparks Instant Normal - ~$0.17

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