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"Find me cards equivalent to: Grey Knight Paragon"

Equivalent cards to Grey Knight Paragon (White creatures with flash and removal effects):
1. Ambush Viper (Green, not white) — Not in color, skip.
2. Aven Mindcensor — Has flash, but not a removal.
3. Restoration Angel — Has flash, but only blinks other creatures.
4. Hushbringer — Has flash, but not removal.
5. Kataki, War's Wage — Not removal or flash.

Closest white equivalents:

  • Fairgrounds Warden (White, not flash, but exiles a creature on ETB).
  • Skyclave Apparition (White, not flash, but exiles a nonland permanent).
  • Sunset Revelry (Not a creature, not flash, so skip).

Best fit:

  • Skyclave Apparition — Similar removal ability, although not flash.

Grey Knight Paragon is fairly unique; Skyclave Apparition is the closest white removal creature, but lacks flash. White rarely has flash removal on creatures.

Found Cards

9 Results

Ambush Viper

Aven Mindcensor

Fairgrounds Warden

Grey Knight Paragon

Hushbringer

Kataki, War's Wage

Restoration Angel

Skyclave Apparition

Sunset Revelry

Ambush Viper #15 Creature — Snake

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Snake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch Flash

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Deathtouch

    Aven Mindcensor #5p Creature — Bird Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying

    Rules

  • After the search is complete, the entire library is shuffled.
  • Each search works exactly the same as normal except that the opponent doing the searching sees only the top four cards of that library. They can't look at the other cards in that library at all. Cards not in the top four cards of the library can't be found in the search, even if they're identifiable in some manner.
  • For effects that check whether a player searched a library or may search a library, searching the top four cards of that library counts as searching that library.
  • If an effect uses the word "search" once but allows an opponent to search for multiple cards, the top four cards remain the same throughout the entire search. Finding one card won't cause the fifth card to become included in the search.
  • Prices

    Seller Price
    Cardkingdom / 3.99 USD 2.79 USD
    Cardmarket 0.82 EUR / 1.33 EUR
    Tcgplayer 2.15 USD / 5.07 USD
    Manapool / 5.21 USD 2.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.

    Fairgrounds Warden #13 Creature — Dwarf Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
  • If Fairgrounds Warden leaves the battlefield before its triggered ability resolves, the target creature won't be exiled.
  • If a creature token is exiled this way, it will cease to exist and won't return to the battlefield.
  • In a multiplayer game, if Fairgrounds Warden's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
  • The exiled card returns to the battlefield immediately after Fairgrounds Warden leaves the battlefield. Nothing happens between the two events, including state-based actions.
  • Prices

    Seller Price
    Cardmarket 0.13 EUR / 0.54 EUR
    Manapool / 0.22 USD 0.15 USD
    Tcgplayer / 0.39 USD 0.12 USD
    Cardkingdom 0.35 USD / 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.

    Grey Knight Paragon #13★ Creature — Astartes Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Astartes
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 3.43 USD
    Tcgplayer 3.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Rites of Banishment — When this creature enters,destroytarget attacking creature. If that creature is a Demon, exile it instead.

    Hushbringer #18p Creature — Faerie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Faerie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink

    Rules

  • A creature entering the battlefield or dying at the same time as Hushbringer (including Hushbringer itself entering or dying) won't cause abilities to trigger.
  • Abilities that apply "as [this creature] enters the battlefield," such as choosing a color with Diamond Knight, are unaffected.
  • An ability that triggers on an event that causes a creature to die will still trigger. For example, an ability that triggers "whenever you sacrifice a creature" still triggers.
  • An ability that triggers when a card is put into a graveyard "from anywhere" may still trigger even if a creature dies. It will trigger if the ability is of a dying creature that triggers only when that creature is put into a graveyard from anywhere, if Hushbringer is the card being put into a graveyard, or if Hushbringer leaves the battlefield at the same time as the dying creature.
  • An ability that triggers when a creature "leaves the battlefield" won't trigger if that creature leaves the battlefield by dying.
  • Hushbringer affects a creature's own triggered abilities as well as other triggered abilities that trigger when that creature enters the battlefield or dies. Such triggered abilities start with "when" or "whenever."
  • Look at each permanent as it exists on the battlefield, taking into account continuous effects that apply to it after entering or before dying, to determine whether any triggered abilities will be stopped from triggering. For example, if a land that has become a creature dies, an ability that triggers when it dies doesn't trigger.
  • Replacement effects are unaffected by Hushbringer's ability. For example, a creature that enters the battlefield with one +1/+1 counter on it will still receive a +1/+1 counter, and Leyline of the Void will still exile creatures that would die.
  • The trigger event doesn't have to specifically refer to "creatures." In these cases, the trigger event may also refer to something being "put into a graveyard from the battlefield." For example, an ability that triggers "whenever an artifact is put into a graveyard from the battlefield" won't trigger if an artifact creature dies while Hushbringer is on the battlefield.
  • Prices

    Seller Price
    Cardmarket / 1.1 EUR 0.82 EUR
    Cardkingdom / 2.99 USD 1.29 USD
    Tcgplayer 1.29 USD / 1.62 USD
    Manapool 0.48 USD / 1.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, lifelink Creatures entering or dying don't cause abilities to trigger.

    Kataki, War's Wage #14 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.02 USD / 36.98 USD
    Cardmarket / 22.19 EUR 0.97 EUR
    Manapool / 24.23 USD 1.29 USD
    Cardkingdom 2.49 USD / 37.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All artifacts have "At the beginning of your upkeep,sacrificethis artifact unless you pay ."

    Restoration Angel #1380 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying

    Rules

  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • Once the exiled creature returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • When an effect returns the exiled card "under your control," you control it indefinitely after that. If you had temporarily gained control of a creature, it won't return to its previous controller. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, a creature you took with Restoration Angel's effect is exiled.
  • Prices

    Seller Price
    Cardkingdom / 5.49 USD 5.99 USD
    Tcgplayer / 5.14 USD 4.65 USD
    Cardmarket / 4.11 EUR 2.97 EUR
    Manapool 3.55 USD / 5.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

    Skyclave Apparition #173 Creature — Kor Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Kor
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Skyclave Apparition leaves the battlefield before its first ability resolves, the ability still exiles the target permanent.
  • If Skyclave Apparition's first ability exiled more than one card owned by a single player, that player creates a token with power and toughness equal to the sum of those cards' mana values. If the first ability exiled cards owned by more than one player, each of those players creates a token with power and toughness equal to the sum of the mana values of all cards exiled by the first ability.
  • If a creature on the battlefield has {X} in its mana cost, X is considered to be 0.
  • If there's no exiled card when Skyclave Apparition leaves the battlefield (most likely because its first ability hasn't resolved yet), no player creates a token.
  • Prices

    Seller Price
    Tcgplayer 0.34 USD
    Manapool 0.15 USD
    Cardkingdom 0.49 USD
    Cardmarket 0.31 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

    Sunset Revelry #38 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 1.74 USD 0.2 USD
    Cardkingdom 0.39 USD / 3.49 USD
    Cardmarket 0.17 EUR / 1.63 EUR
    Tcgplayer / 1.6 USD 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.