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"Find me cards equivalent to: Grievous Wound"

There are no direct equivalents to your requested Grievous Wound card in color Black that are type Enchantment — Aura, enchant a player, and have both can't gain life and lose half their life effects. The most similar black enchantments targeting players are:

  • Curiosity's Curse (not black, but life-halving effect on player exists on Wound Reflection)
  • Wound Reflection — Black, Enchantment. At the end of each end step, each opponent loses life equal to the life they lost this turn. (Similar life-doubling loss effect.)
  • Rain of Gore — Black and red, Enchantment. If a spell or ability would cause its controller to gain life, they lose that much life. (Partially matches life gain prevention.)


Reason: No black Aura exists that gives both can't gain life and the life-halving on damage effect as your described Grievous Wound. Closest matches target players with similar effects, but not as strict Auras.

Found Cards

3 Results

Grievous Wound

Rain of Gore

Wound Reflection

Grievous Wound #102p Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Grievous Wound's last ability triggers and resolves after the damage is dealt. For example, if the enchanted player has 10 life and is dealt 1 damage, that damage will reduce their life total to 9. Then Grievous Wound's ability will cause that player to lose 5 life, leaving their life total at 4.
  • Grievous Wound's last ability triggers only once whenever enchanted player is dealt combat damage, no matter how many creatures deal combat damage to them at the same time.
  • If an effect says to set the enchanted player's life total to a number that's higher than their current life total, that player's life total won't change.
  • Spells and abilities that cause the enchanted player to gain life still resolve while Grievous Wound is on the battlefield. The enchanted player won't gain life, but any other effects of that spell or ability will still happen.
  • Prices

    Seller Price
    Cardmarket / 0.33 EUR 0.43 EUR
    Tcgplayer 0.89 USD / 1.18 USD
    Cardkingdom / 1.49 USD 0.59 USD
    Manapool 0.88 USD / 1.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Enchanted player can't gain life. Whenever enchanted player is dealt damage, they lose half their life, rounded up.

    Rain of Gore #126 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This does not apply to life gain caused by combat damage from a creature with lifelink.
  • Prices

    Seller Price
    Cardkingdom / 32.99 USD 9.49 USD
    Tcgplayer / 39.55 USD 8.09 USD
    Manapool / 11.18 USD 6.8 USD
    Cardmarket 3.11 EUR / 21.3 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a spell or ability would cause its controller to gain life, that player loses that much life instead.

    Wound Reflection #113 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Wound Reflection's ability resolves, then an opponent loses life later in the same turn, that life loss is never counted by Wound Reflection.
  • Multiple Wound Reflections each trigger separately. For example, if an opponent lost 1 life, the first one's triggered ability to resolve causes them to lose another 1 life. Since they've now lost 2 life, the next triggered ability causes them to lose 2 life, and the next 4, and so on.
  • When Wound Reflection's ability resolves, it checks how much life each opponent lost over the course of the turn, then it causes that opponent to lose that much life. It doesn't matter how the opponent lost life or who caused it. It also doesn't matter if Wound Reflection wasn't on the battlefield at the time some or all of the life was lost.
  • Wound Reflection's ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with but Wound Reflection's ability will still cause that player to lose 4 life.
  • Prices

    Seller Price
    Manapool / 16.05 USD 12.2 USD
    Cardkingdom 16.99 USD / 16.99 USD
    Tcgplayer / 17.62 USD 14.17 USD
    Cardmarket 5.78 EUR / 7.33 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)