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"Find me cards equivalent to: Grim Affliction"

Similar cards to Grim Affliction (black instants that give -1/-1 counters or proliferate):
1. Spread the Sickness – Sorcery, destroys a creature and proliferates, but not instant speed.
2. Vicious Offering – Instant, gives -2/-2 (or -5/-5 if kicked), but no proliferate.
3. Power Conduit – Artifact, does not proliferate or give -1/-1, but interacts with counters.
4. Plaguemaw Beast – Creature, proliferates, but not at instant speed and not in black.
5. Fume Spitter – Creature, gives -1/-1 counter as an ability, not instant.

Closest: Grim Affliction remains unique as a black instant that both gives a -1/-1 counter and proliferates. No direct black instant replacement exists; all alternatives are less flexible or not instant.

Found Cards

6 Results

Fume Spitter

Grim Affliction

Plaguemaw Beast

Power Conduit

Spread the Sickness

Vicious Offering

Fume Spitter #49 Creature — Phyrexian Horror

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Fume Spitter can be the target of its own ability. The ability won’t resolve since it won’t have a legal target, and no counter will be put on any creature, but this does allow you to sacrifice Fume Spitter without another creature to target if you want to.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice this creature: Put a -1/-1counteron target creature.

    Grim Affliction #63 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • You may choose the creature you put the -1/-1 counter on to get another -1/-1 counter when proliferating.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Manapool / 4.3 USD 0.54 USD
    Tcgplayer 0.42 USD / 4.97 USD
    Cardmarket / 2.56 EUR 0.3 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a -1/-1counteron target creature, then proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Plaguemaw Beast #62 Creature — Phyrexian Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • You can activate the ability even if there are no players or permanents with counters on them.
  • You can sacrifice Plaguemaw Beast to pay the cost of its own activated ability.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificea creature: Proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Power Conduit #376 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 7.49 USD
    Cardmarket 4.65 EUR / 6.99 EUR
    Manapool 6.72 USD
    Tcgplayer 7.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Remove acounterfrom a permanent you control: Choose one — • Put a chargecounteron target artifact. • Put a +1/+1counteron target creature.

    Spread the Sickness #56 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • If the creature is an illegal target when Spread the Sickness tries to resolve, the spell doesn't resolve. You won't proliferate.
  • If the creature regenerates or has indestructible when Spread the Sickness resolves, you'll still proliferate.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Tcgplayer / 1.15 USD 0.16 USD
    Cardmarket / 1.07 EUR 0.22 EUR
    Cardkingdom 0.35 USD / 0.99 USD
    Manapool / 0.39 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Vicious Offering #110 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Kicker

    Rules

  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.17 USD
    Cardmarket 0.03 EUR / 0.35 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.29 USD 0.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker—Sacrifice a creature. (You maysacrificea creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.