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6 Cards Found

AI 🤖 Find me cards equivalent to: Groundbreaker

Cards equivalent to Groundbreaker (Green, 6/1, Trample, Haste, Sacrifice at end of turn) are:

  • Ball Lightning (Red): 6/1, Trample, Haste, Sacrifice at end of turn.
  • Lightning Skelemental (Black/Red): 6/1, Trample, Haste, Sacrifice at end of turn, makes opponent discard 2 cards.
  • Bristling Hydra (Green): Not a true equivalent, but similar high-impact, hasty creatures in green are rare.
  • Spark Elemental (Red): 3/1, Trample, Haste, Sacrifice at end of turn.


Reason: These cards share the same trample, haste, self-sacrifice mechanic and are direct analogs or close in effect.

Results:

Ball Lightning #2 Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 6/1
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Trample

    Rules

  • The creature is sacrificed at the end of every turn in which it is on the battlefield. There is no choice about what turn to sacrifice it.
  • Prices

    Seller Price
    Tcgplayer 0.64 USD
    Manapool 0.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step,sacrificethis creature.

    Bristling Hydra #147s Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Tcgplayer 0.73 USD
    Cardmarket 0.75 EUR
    Cardkingdom 1.79 USD
    Manapool 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you get (three energy counters). Pay : Put a +1/+1counteron this creature. It gains hexproof until end of turn.

    Groundbreaker #8 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 6/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Trample

    Rules

  • The creature is sacrificed at the end of every turn in which it is on the battlefield. There is no choice about what turn to sacrifice it.
  • Prices

    Seller Price
    Tcgplayer 43.48 USD
    Cardmarket 59.07 EUR
    Manapool 37.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample, haste At the beginning of the end step,sacrificethis creature.

    Lightning Skelemental #MH1-208 Creature — Elemental Skeleton

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 6/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Skeleton
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.44 USD
    Cardkingdom 0.99 USD
    Manapool 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample, haste Whenever this creature deals combat damage to a player, that player discards two cards. At the beginning of the end step,sacrificethis creature.

    Spark Elemental #12 Token Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: 3/1
    Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Abilities/Keywords

    Haste Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.11 USD
    Cardmarket 0.12 EUR
    Cardkingdom 0.35 USD
    Manapool 0.15 USD

    Legalities

    Text

    Trample, haste At the beginning of the end step,sacrificeSpark Elemental.

    Spark Elemental #79 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 1.27 USD
    Cardmarket 0.09 EUR / 0.76 EUR
    Manapool 0.17 USD / 0.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and as soon as it comes under your control.) At the beginning of the end step,sacrificethis creature.

    Ball Lightning Creature — Elemental Normal - ~$0.61

    Bristling Hydra Creature — Hydra Normal - ~$0.91

    Groundbreaker Creature — Elemental Normal - ~$46.68

    Lightning Skelemental Creature — Elemental Skeleton Normal - ~$0.6

    Spark Elemental Token Creature — Elemental Token - ~$0.18

    Spark Elemental Creature — Elemental Normal - ~$0.57

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