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"Find me cards equivalent to: Gruul Charm"

Options equivalent to Gruul Charm (instant, Gruul colors, modal, utility):
1. Decimate (GR, destroys four types of permanents, not modal but utility).
2. Hull Breach (RG, sorcery, two modes related to artifacts/enchantments).
3. Atarka's Command (RG, instant, four modes, choose two: deals damage, land, pump, prevent life gain).
4. Domri's Ambush (RG, sorcery, pump & fight).
5. Abrade (R only, close: damage to creature or destroy artifact, but not Gruul).

Closest is Atarka's Command; it’s RG, instant, with multiple modes.


Reason: There are few true Gruul modal instants; Atarka's Command is most similar for color, speed, and versatility.

Found Cards

6 Results

Abrade

Atarka's Command

Decimate

Domri's Ambush

Gruul Charm

Hull Breach

Abrade #37 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.99 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket / 0.53 EUR 0.15 EUR
    Tcgplayer 0.38 USD / 0.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Abrade deals 3 damage to target creature. •Destroytarget artifact.

    Atarka's Command #213 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As the spell resolves, follow the instructions of the modes you chose in the order they are printed on the card. For example, if you chose the second and fourth modes of Ojutai's Command, you would gain 4 life and then draw a card. (The order won't matter in most cases.)
  • If a Command is copied, the effect that creates the copy will usually allow you to choose new targets for the copy, but you can't choose new modes.
  • If all targets for the chosen modes become illegal before the Command resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
  • If you choose the third mode and put a land card onto the battlefield, that doesn't count as playing a land. For example, you can both play a land and put a land onto the battlefield this way during your turn.
  • The first mode won't affect life that was gained earlier in the turn.
  • You can choose a mode only if you can choose legal targets for that mode. Ignore the targeting requirements for modes that aren't chosen. For example, you can cast Ojutai's Command without targeting a creature spell provided you don't choose the third mode.
  • You choose the two modes as you cast the spell. You must choose two different modes. Once modes are chosen, they can't be changed.
  • Prices

    Seller Price
    Cardkingdom / 5.99 USD 1.79 USD
    Cardmarket / 2.7 EUR 0.81 EUR
    Manapool 0.52 USD / 1.14 USD
    Tcgplayer 1.07 USD / 3.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose two — • Your opponents can't gain life this turn. • Atarka's Command deals 3 damage to each opponent. • You may put a land card from your hand onto the battlefield. • Creatures you control get +1/+1 and gain reach until end of turn.

    Decimate #287 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You must choose a legal target for each target required by Decimate. However, if a permanent has multiple card types, it may be chosen as the target for more than one instance of the word "target." For example, you could cast Decimate targeting an artifact creature, an enchantment, and a land.
  • Prices

    Seller Price
    Manapool 0.88 USD / 11.98 USD
    Tcgplayer / 15.82 USD 1.43 USD
    Cardkingdom / 37.99 USD 3.49 USD
    Cardmarket / 15.06 EUR 1.78 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

    Domri's Ambush #192 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If either target is an illegal target as Domri’s Ambush tries to resolve, the creature you control won’t deal damage.
  • If the creature you control is an illegal target as Domri’s Ambush tries to resolve, you won’t put a +1/+1 counter on it. If that creature is a legal target but the other target isn’t, you’ll still put the counter on the creature you control.
  • You can’t cast Domri’s Ambush unless you choose both a creature you control and a creature or planeswalker you don’t control as targets.
  • Prices

    Seller Price
    Cardmarket / 0.79 EUR 0.13 EUR
    Manapool 0.15 USD / 0.36 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.56 USD 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a +1/+1counteron target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.

    Gruul Charm #12 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A token is owned by the player under whose control it entered.
  • If you choose the first mode, no creature without flying will be able to block that turn, including creatures that lose flying and creatures without flying that enter after Gruul Charm resolves.
  • If you choose the second mode, Gruul Charm's effect will override any other control-changing effects on those permanents.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Creatures without flying can't block this turn. • Gain control of all permanents you own. • Gruul Charm deals 3 damage to each creature with flying.

    Hull Breach #185 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.3 USD / 0.4 USD
    Cardkingdom / 1.49 USD 0.35 USD
    Manapool 0.15 USD / 0.21 USD
    Cardmarket 0.27 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — •Destroytarget artifact. •Destroytarget enchantment. •Destroytarget artifact and target enchantment.