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6 Cards Found

AI 🤖 Find me cards equivalent to: Guardian Archon

Cards equivalent to Guardian Archon (white, protective, or flicker/indestructible triggers):

  • Avacyn, Angel of Hope (indestructible, protects your permanents)
  • Guardian of Ghirapur (flickers another creature)
  • Flickerwisp (ETB flicker effect)
  • Sigrid, God-Favored (flash, protection upon ETB)
  • Felidar Guardian (flickers another permanent)


Reason: These white cards offer protection or flicker effects, similar to Guardian Archon.

Results:

Avacyn, Angel of Hope #2 Legendary Creature — Angel

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 8
Power/Toughness: 8/8
Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Indestructible Vigilance

    Rules

  • A planeswalker with indestructible still loses loyalty as it's dealt damage. It is put into its owner's graveyard if its loyalty becomes 0.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature you control may become lethal if Avacyn leaves the battlefield during that turn.
  • A battle with indestructible still loses defense counters as it's dealt damage. If it's a Siege, it will still be exiled when the last defense counter is removed from it, and its controller may still cast it transformed without paying its mana cost.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance, indestructible Other permanents you control have indestructible.

    Felidar Guardian #1487 Creature — Cat Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After the permanent returns to the battlefield, it will be a new object with no connection to the permanent that was exiled. It won’t have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.
  • If a creature token is exiled this way, it will cease to exist and will not return to the battlefield.
  • Prices

    Seller Price
    Tcgplayer 26.17 USD
    Cardmarket 27.49 EUR / 30.05 EUR
    Cardkingdom 27.99 USD
    Cardsphere 24.66 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.

    Flickerwisp #B4 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. Once the exiled permanent returns, it's considered a new object with no relation to the object that it was.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • If the permanent that returns to the battlefield has any abilities that trigger at the beginning of the end step, those abilities won't trigger that turn.
  • The exiled card will return to the battlefield at the beginning of the end step even if Flickerwisp is no longer on the battlefield.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

    Guardian Archon #17 Creature — Archon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Archon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Guardian Archon leaves the battlefield and returns, it’s considered a new object. You may choose a new opponent and you may activate its last ability again.
  • If you control more than one Guardian Archon, you may choose a different opponent for each one. Be careful to keep track of which opponent is chosen for each Guardian Archon.
  • If you didn’t choose an opponent as Guardian Archon entered the battlefield, you can’t pay the cost to activate the last ability. This will usually happen because you gained control of another player’s Guardian Archon or because a creature already on the battlefield became a copy of Guardian Archon.
  • In a two-player game, the chosen player won’t be much of a secret.
  • Protection from a player means all of the following: (1) Neither you nor the target permanent can be the target of spells or abilities controlled by the chosen player. (2) Neither you nor the target permanent can be enchanted or equipped by any Auras or Equipment controlled by the chosen players. (Okay, Fortifications too, if the target permanent is a land.) (3) If the target permanent is a creature, it can’t be blocked by creatures controlled by the chosen player. (4) All damage that would be dealt to you or the target permanent by sources controlled by the chosen player is prevented. The same is true for sources owned by the chosen player that don’t have controllers.
  • There are several ways to secretly choose an opponent. Perhaps the most popular way is to write the chosen player’s name on a piece of paper that is kept with Guardian Archon.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD
    Cardmarket 0.13 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.24 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying As this creature enters, secretly choose an opponent. Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.

    Guardian of Ghirapur #16s Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.06 USD
    Cardkingdom 0.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

    Sigrid, God-Favored #29p Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Protection

    Rules

  • Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • If Sigrid leaves the battlefield before the triggered ability resolves, the target creature won't be exiled. It will remain an attacking or blocking creature.
  • If a token creature is exiled this way, it will cease to exist and won't return to the battlefield.
  • Some Gods in other sets have abilities that say they aren't creatures under certain conditions. If one of them isn't a creature (and thus also not a God), Sigrid won't have protection from it.
  • Prices

    Seller Price
    Tcgplayer 1 USD
    Cardmarket 0.24 EUR / 0.81 EUR
    Cardkingdom 1.29 USD / 0.79 USD
    Cardsphere 0.42 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash First strike, protection from God creatures When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.

    Avacyn, Angel of Hope Legendary Creature — Angel Normal

    Felidar Guardian Creature — Cat Beast Normal - ~$19.12

    Flickerwisp Creature — Elemental Normal

    Guardian Archon Creature — Archon Normal - ~$2.51

    Guardian of Ghirapur Creature — Angel Normal - ~$3.74

    Sigrid, God-Favored Legendary Creature — Human Warrior Normal - ~$2.35

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