cache exists in db ManaHive.com - #1 Magic The Gathering Card Search Engine, Probably
BETA

5 Cards Found

AI 🤖 Find me cards equivalent to: Guardian Archon

Equivalent cards to Guardian Archon (white, protection, flash, or damage prevention):

  • Angelic Protector (prevents damage, white)
  • Aegis Angel (gives indestructible, white)
  • Selfless Spirit (sac for indestructible, white)
  • Avacyn, Angel of Hope (gives indestructible, white)


Reason:
All are white cards that protect creatures or prevent damage.

Results:

Aegis Angel #270 Creature — Angel

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Aegis Angel and the permanent would be destroyed simultaneously, only Aegis Angel will be destroyed.
  • If Aegis Angel leaves the battlefield, you no longer control it.
  • If another player gains control of Aegis Angel, the permanent will no longer have indestructible, even if you regain control of Aegis Angel.
  • Prices

    Seller Price
    Tcgplayer 0.38 USD
    Cardmarket 0.39 EUR / 0.66 EUR
    Cardkingdom 0.69 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, another target permanent gains indestructible for as long as you control this creature. (Effects that say "destroy" don'tdestroyit. A creature with indestructible can't be destroyed by damage.)

    Angelic Protector #2 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The ability triggers when Angelic Protector is chosen as a target for a spell or ability. The Protectors ability will be put on the stack above that spell or ability, and so resolve first.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.

    Avacyn, Angel of Hope #2 Legendary Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Indestructible Vigilance

    Rules

  • A planeswalker with indestructible still loses loyalty as it's dealt damage. It is put into its owner's graveyard if its loyalty becomes 0.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature you control may become lethal if Avacyn leaves the battlefield during that turn.
  • A battle with indestructible still loses defense counters as it's dealt damage. If it's a Siege, it will still be exiled when the last defense counter is removed from it, and its controller may still cast it transformed without paying its mana cost.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance, indestructible Other permanents you control have indestructible.

    Guardian Archon #17 Creature — Archon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Archon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Guardian Archon leaves the battlefield and returns, it’s considered a new object. You may choose a new opponent and you may activate its last ability again.
  • If you control more than one Guardian Archon, you may choose a different opponent for each one. Be careful to keep track of which opponent is chosen for each Guardian Archon.
  • If you didn’t choose an opponent as Guardian Archon entered the battlefield, you can’t pay the cost to activate the last ability. This will usually happen because you gained control of another player’s Guardian Archon or because a creature already on the battlefield became a copy of Guardian Archon.
  • In a two-player game, the chosen player won’t be much of a secret.
  • Protection from a player means all of the following: (1) Neither you nor the target permanent can be the target of spells or abilities controlled by the chosen player. (2) Neither you nor the target permanent can be enchanted or equipped by any Auras or Equipment controlled by the chosen players. (Okay, Fortifications too, if the target permanent is a land.) (3) If the target permanent is a creature, it can’t be blocked by creatures controlled by the chosen player. (4) All damage that would be dealt to you or the target permanent by sources controlled by the chosen player is prevented. The same is true for sources owned by the chosen player that don’t have controllers.
  • There are several ways to secretly choose an opponent. Perhaps the most popular way is to write the chosen player’s name on a piece of paper that is kept with Guardian Archon.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD
    Cardmarket 0.16 EUR
    Cardkingdom 0.49 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying As this creature enters, secretly choose an opponent. Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.

    Selfless Spirit #129 Creature — Spirit Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The set of creatures affected by Selfless Spirit's last ability is determined as the ability resolves. Creatures you begin to control later in the turn won't gain indestructible.
  • Prices

    Seller Price
    Tcgplayer 0.47 USD
    Cardmarket 1.07 EUR / 1.1 EUR
    Cardkingdom 1.29 USD
    Manapool 0.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.

    Aegis Angel Creature — Angel Normal - ~$0.45

    Angelic Protector Creature — Angel Normal

    Avacyn, Angel of Hope Legendary Creature — Angel Normal

    Guardian Archon Creature — Archon Normal - ~$0.23

    Selfless Spirit Creature — Spirit Cleric Normal - ~$0.87

    Secret Lair Spoilers — January 15 | The Return of Fallout Secret Lairs A return to the universe of Fallout with a few Secret Lairs, coinciding ...
    Single Scoop: This Meta Calls for Talion With the average mana value of cards in the current Standard format bein...
    Vintage 101: A Return to Lorwyn Joe Dyer takes a peek at Lorwyn for Vintage!
    Against the Odds: I Made My Opponent Discard Their BATTLEFIELD I made my opponent discard their battlefield. You heard me right. Not th...