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AI 🤖 Find me cards equivalent to: Guardian of the Great Conduit

Equivalent cards to Guardian of the Great Conduit (green, mana ramp, specifically for WUBRG mana) include:

  • Bloom Tender: Taps for any color among permanents you control.
  • Faeburrow Elder: Taps for each color among permanents you control.
  • Prismatic Geoscope: ETB tapped, can tap for WUBRG depending on land types.
  • Somberwald Sage: Taps for three mana of any one color, for creature spells only.

These all help fix and ramp mana for multicolor decks.

Results:

Bloom Tender #79 Creature — Elf Druid

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Bloom Tender can't produce colorless mana, even if you control a colorless permanent.
  • Bloom Tender won't produce more than one mana of any particular color. At most, it will produce {W}{U}{B}{R}{G}.
  • For each color (white, blue, black, red, and green), check to see if you control a permanent of that color. You can count the same permanent for multiple colors. For example, if you control a green enchantment and a white-black creature, Bloom Tender's ability produces {W}{B}{G}.
  • Prices

    Seller Price
    Tcgplayer 18.81 USD / 23.41 USD
    Cardmarket 17.16 EUR / 18.7 EUR
    Cardkingdom 27.99 USD
    Cardsphere 15.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : For each color among permanents you control, add one mana of that color.

    Faeburrow Elder #190p Creature — Treefolk Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • Faeburrow Elder's middle ability can give it at most +5/+5, that is, +1/+1 each for white, blue, black, red, and green. "Gold," "multicolor," and "colorless" aren't colors. Similarly, Faeburrow Elder's last ability can produce at most five mana.
  • Since Faeburrow Elder is a green and white permanent, its middle ability usually gives it at least +2/+2 and its last ability usually produces at least {G}{W}.
  • Prices

    Seller Price
    Tcgplayer 1.55 USD / 2.83 USD
    Cardmarket 0.99 EUR / 2.49 EUR
    Cardsphere 1.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance This creature gets +1/+1 for each color among permanents you control. : For each color among permanents you control, add one mana of that color.

    Guardian of the Great Conduit #271 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Reach

    Rules

  • This card's printing in Nissa's Kaladesh Planeswalker Deck has an incorrect artist credit. The correct artist is Christine Choi.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD
    Cardmarket 0.12 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach (This creature can block creatures with flying.) As long as you control a Nissa planeswalker, this creature gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)

    Prismatic Geoscope #55 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Rules

  • How many lands you control of a particular basic land type is irrelevant to a domain ability, as long as that number is greater than zero. As far as domain is concerned, ten Forests are the same as one Forest.
  • Most nonbasic lands don't have basic land types, even if they produce colored mana. For example, Caves of Koilos is neither a Plains nor a Swamp.
  • Prismatic Geoscope can't produce colorless mana.
  • Some nonbasic lands do have basic land types. Domain abilities don't count the number of lands you control—they count the number of basic land types among lands you control, even if that means checking the same land twice. For example, if you control a Tundra, a Blood Crypt, and a Forest, you'll have a Plains, Island, Swamp, Mountain, and Forest among the lands you control. Your domain abilities will be maxed out.
  • The colors of mana that Prismatic Geoscope can produce aren't related to the specific basic land types among lands you control. For example, if you control a Plains and an Island, you can activate Prismatic Geoscope's ability to add {R}{G}.
  • To determine the number of basic land types among lands you control, look for the Plains, Island, Swamp, Mountain, and Forest subtypes among the lands you control. Count each subtype that appears one or more times toward the number of basic land types among lands you control. This number can't exceed five.
  • You can activate Prismatic Geoscope's mana ability if you have no basic land types among lands you control, but it won't produce any mana.
  • Prices

    Seller Price
    Tcgplayer 1.12 USD
    Cardmarket 0.72 EUR
    Cardkingdom 1.99 USD
    Cardsphere 1.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact enters tapped. Domain — : Add X mana in any combination of colors, where X is the number of basic land types among lands you control.

    Somberwald Sage #55 Creature — Human Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Mana produced by Somberwald Sage can be spent on any part of a creature spell's total cost. This includes additional costs (such as kicker) and alternative costs (such as evoke costs).
  • Mana produced by Somberwald Sage can't be spent on activated abilities, even ones that put a creature card directly onto the battlefield, such as unearth or ninjutsu.
  • Mana produced by Somberwald Sage can't be spent on noncreature spells that would put creature tokens onto the battlefield.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add three mana of any one color. Spend this mana only to cast creature spells.

    Bloom Tender Creature — Elf Druid Normal - ~$20.23

    Faeburrow Elder Creature — Treefolk Druid Normal - ~$1.85

    Guardian of the Great Conduit Creature — Elemental Normal - ~$0.19

    Prismatic Geoscope Artifact Normal - ~$1.23

    Somberwald Sage Creature — Human Druid Normal

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