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"Find me cards equivalent to: Guild Feud"

Cards similar to Guild Feud with type Enchantment and color Red (R) are:
1. Warstorm Surge – Triggers on creatures entering battlefield, deals damage.
2. Pandemonium – Whenever a creature enters battlefield, it deals damage.
3. Confusion in the Ranks – Permanent swapping on enter.
4. Vicious Shadows – Deals damage when a creature dies.


Reason: All are red enchantments that interact with creatures entering battlefield, though none have the exact fight mechanic and opponent interaction of Guild Feud.

Found Cards

5 Results

Confusion in the Ranks

Guild Feud

Pandemonium

Vicious Shadows

Warstorm Surge

Confusion in the Ranks #87 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The exchange isn't optional. If there is a legal choice, you must make one.
  • Confusion in the Ranks triggers on itself entering. If an opponent controls an enchantment, exchange Confusion in the Ranks for that enchantment.
  • Even though Confusion in the Ranks triggers only when an artifact, creature, or enchantment enters, the ability can target a land if the permanent entering is an artifact land.
  • The permanents are exchanged only if they're both on the battlefield when the ability resolves.
  • The permanents have to share a permanent type both when the target is chosen and when the ability resolves.
  • Prices

    Seller Price
    Manapool 13.32 USD / 135.24 USD
    Cardkingdom / 99.99 USD 20.99 USD
    Cardmarket 4.66 EUR / 36.35 EUR
    Tcgplayer 16.75 USD / 69.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

    Guild Feud #97 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • Any abilities that trigger when the two creatures enter will be put on the stack after the fight, even if one or both creatures die.
  • Guild Feud has one target: the opponent. You'll see what creature that player puts onto the battlefield before revealing the top three cards of your library and deciding whether to put a creature onto the battlefield yourself.
  • If no creatures or only one creature is put onto the battlefield this way, no fight happens.
  • Players can't cast spells or activate abilities between the creatures being put onto the battlefield and them fighting each other. Notably, you can't respond with a spell like Giant Growth.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.49 USD
    Tcgplayer / 0.47 USD 0.18 USD
    Cardmarket 0.25 EUR / 0.35 EUR
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.

    Pandemonium #149 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The triggered ability does not check the creature's power until the ability resolves. If the creature is not on the battlefield when the ability resolves, it does damage equal to the power of the creature right before it left the battlefield. This means that if a creature enters which can destroy itself as an "enters" ability, the order of resolution of the triggered abilities does not matter.
  • If player A controls Pandemonium when a creature enters under player B's control, player A controls the triggered ability even though player B chooses the target and chooses whether to have the creature deal damage, which could be important if multiple abilities controlled by multiple players trigger.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.

    Vicious Shadows #119 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The number of cards in the targeted opponent’s hand is checked only when the ability resolves.
  • The player you target doesn’t have to be the controller of the creature that was put into a graveyard.
  • Prices

    Seller Price
    Cardmarket 1.2 EUR / 4.01 EUR
    Manapool / 3.12 USD 1.61 USD
    Cardkingdom / 5.99 USD 2.99 USD
    Tcgplayer / 6.48 USD 1.9 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature dies, you may have this enchantment deal damage to target player equal to the number of cards in that player's hand.

    Warstorm Surge #2026-6 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature that entered deals damage equal to its current power to the targeted permanent or player. If it's no longer on the battlefield, its last known existence on the battlefield is checked to determine its power.
  • Warstorm Surge is the source of the ability, but the creature is the source of the damage. The ability couldn't target a creature with protection from red, for example. It could target a creature with protection from creatures, but all the damage would be prevented. Since damage is dealt by the creature, abilities like lifelink, deathtouch and infect are taken into account, even if the creature has left the battlefield by the time it deals damage.
  • Prices

    Seller Price
    Manapool 10.87 USD
    Cardkingdom 15.99 USD
    Tcgplayer 12.38 USD
    Cardmarket 12.6 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control enters, it deals damage equal to its power to any target.