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AI 🤖 Find me cards equivalent to: Gutter Grime

Cards equivalent to Gutter Grime (a green enchantment that creates Ooze tokens when nontoken creatures die and makes them grow) include:

  • Moldervine Reclamation (green/black; draws cards and gains life when your creatures die)
  • Dreadhorde Invasion (black; makes Zombie tokens on upkeep and they grow)
  • Back for More (green/black; reanimates and fights, may generate more value on creature deaths)
  • Savra, Queen of the Golgari (green/black; triggers on creature deaths)


Reason: All interact with creatures dying, create tokens, or generate value from creature deaths, and are green or partly green.

Results:

Back for More #177 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 6
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If the target creature is an illegal target when the reflexive triggered ability tries to resolve, the ability doesn't resolve. If the creature you put onto the battlefield is no longer on the battlefield or no longer a creature, the target creature won't deal or be dealt damage.
  • The reflexive triggered ability from Back for More is put onto the stack at the same time as any other triggered abilities caused by the creature entering the battlefield.
  • You don't choose a target creature you don't control at the time you cast Back for More. Rather, a "reflexive" ability triggers when you return the target creature card from your graveyard to the battlefield. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal. Notably, Back for More isn't a crime, but the reflexive triggered ability potentially is.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.26 USD
    Cardmarket 0.04 EUR / 0.16 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

    Dreadhorde Invasion #86 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Amass

    Rules

  • If the token's power changes later in the turn after it has attacked, including while Dreadhorde Invasion's second ability is on the stack, it won't cause the token to gain or lose lifelink.
  • The power of the Zombie token is checked only immediately after it attacks. Any other abilities that trigger when creatures you control attack won't have resolved yet.
  • Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
  • If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
  • Some cards that cause you to amass Zombies also provide bonuses to "Zombie tokens." These affect any token that happens to be a Zombie, not just a Zombie Army you've amassed.
  • To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
  • Prices

    Seller Price
    Tcgplayer 0.43 USD / 3.63 USD
    Cardmarket 0.48 EUR / 2.62 EUR
    Cardsphere 0.47 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1counteron an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

    Gutter Grime #ISD-186 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Gutter Grime leaves the battlefield, the power and toughness of each Ooze token it created will become 0. Unless another effect is raising its toughness above 0, each of these Ooze tokens will be put into its owner's graveyard the next time state-based actions are checked.
  • If you control more than one Gutter Grime, each Ooze token remembers which one created it. The power and toughness of that Ooze will be equal to the number of slime counters on that Gutter Grime only.
  • The power and toughness of the Ooze tokens will constantly update as Gutter Grime accumulates slime counters.
  • Prices

    Seller Price
    Tcgplayer 2.28 USD
    Cardmarket 0.32 EUR
    Cardkingdom 0.49 USD
    Cardsphere 1.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a nontoken creature you control dies, put a slimecounteron this enchantment, then create a green Ooze creature token with "This token's power and toughness are each equal to the number of slime counters on Gutter Grime."

    Moldervine Reclamation #121 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Moldervine Reclamation leaves the battlefield at the same time that one or more creatures you control die, its ability triggers for each of those creatures.
  • If a creature you control dies at the same time that your life total becomes 0 or less, you lose the game before Moldervine Reclamation's ability can save you.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD
    Cardmarket 0.36 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control dies, you gain 1 life and draw a card.

    Savra, Queen of the Golgari #381z Legendary Creature — Elf Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Sacrificing a creature that's both black and green will make both abilities trigger. You may put them on the stack in whichever order you want.
  • Savra itself doesn't let you sacrifice creatures. Its abilities trigger whenever you sacrifice a black or green creature because some other spell, ability, or cost instructed you to do so.
  • Prices

    Seller Price
    Tcgplayer 159.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever yousacrificea black creature, you may pay 2 life. If you do, each other player sacrifices a creature of their choice. Whenever yousacrificea green creature, you may gain 2 life.

    Back for More Instant Normal - ~$0.22

    Dreadhorde Invasion Enchantment Normal - ~$1.53

    Gutter Grime Enchantment Normal - ~$1.27

    Moldervine Reclamation Enchantment Normal - ~$0.41

    Savra, Queen of the Golgari Legendary Creature — Elf Shaman Normal - ~$159.49

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