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"Find me cards equivalent to: Halfling"

There is no MTG card named just Halfling. If you meant Lotho, Corrupt Shirriff or Samwise the Stouthearted (cards with the Halfling creature type), equivalent cards would be other Halfling creature cards in similar colors (white and/or green).

Examples:

  • Samwise, Loyal Attendant (white, green)
  • Rosie Cotton of South Lane (green)
  • Frodo, Adventurous Hobbit (white)
  • Peregrin Took (green)
  • Meriadoc Brandybuck (green, white)

These are all Halfling creatures; please clarify if you meant a particular Halfling card.

Found Cards

6 Results

Frodo, Adventurous Hobbit

Lotho, Corrupt Shirriff

Meriadoc Brandybuck

Peregrin Took

Rosie Cotton of South Lane

Samwise the Stouthearted

Frodo, Adventurous Hobbit #461 Legendary Creature — Halfling Scout

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 2
Power/Toughness: 1/3
Types:
  • Creature
  • SubTypes:
  • Halfling
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Partner Vigilance

    Rules

  • "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."
  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
  • Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
  • Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
  • Each time the Ring tempts you, you must choose a creature if you control one.
  • Frodo, Adventurous Hobbit's ability looks at how much life you've gained in the turn, even if it wasn't on the battlefield when you gained life. It doesn't care if you also lost life, even if you lost more life than you gained.
  • If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
  • If you haven't gained 3 or more life by the time Frodo, Adventurous Hobbit attacks, the ability won't trigger at all.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Frodo, Adventurous Hobbit and Sam, Loyal Attendant are your commanders, your deck may contain cards with white, black, and/or green in their color identity, but not blue or red.
  • Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
  • Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
  • The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
  • The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
  • The Ring tempts you just once, no matter how much life you've gained past 3 life.
  • The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.
  • The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.
  • To have two commanders, both must have the partner ability or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
  • Prices

    Seller Price
    Tcgplayer / 55.76 USD 14.91 USD
    Cardmarket 17.89 EUR
    Cardkingdom 21.99 USD
    Manapool 14.53 USD / 67.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Partner with Sam, Loyal Attendant Vigilance Whenever Frodo attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.

    Lotho, Corrupt Shirriff #34 Legendary Creature — Halfling Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Halfling
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Spells that were cast before Lotho, Corrupt Shirriff count. If Lotho, Corrupt Shirriff was the first spell you cast this turn, the next spell you cast this turn is your second spell.
  • Prices

    Seller Price
    Cardmarket 12.35 EUR / 13.47 EUR
    Cardkingdom 19.99 USD
    Manapool 14.32 USD / 14.53 USD
    Tcgplayer / 15.04 USD 13.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with ",Sacrificethis token: Add one mana of any color.")

    Meriadoc Brandybuck #806 Legendary Creature — Halfling Citizen

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Halfling
  • Citizen
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Halflings attacking a planeswalker or battle won't cause Meriadoc Brandybuck's ability to trigger.
  • Meriadoc Brandybuck's ability has you create just one Food token per player you attack with a Halfling, no matter how many Halflings you attack them with beyond the first.
  • Food is an artifact type. Even though it appears on some creatures, it's never a creature type.
  • Whatever you do, don't eat the delicious cards.
  • You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.
  • Prices

    Seller Price
    Cardmarket 0.68 EUR
    Manapool 0.31 USD
    Cardkingdom 0.49 USD
    Tcgplayer 0.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with ", ,Sacrificethis token: You gain 3 life.")

    Peregrin Took #632 Legendary Creature — Halfling Citizen

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Halfling
  • Citizen
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Peregrin Took's first ability applies to all kinds of tokens that its controller creates, not just Food tokens.
  • The additional Food tokens won't have any abilities the other tokens were created with. Anything else specified in the effect creating the token (such as tapped or "Exile that token at end of combat") applies to both the original tokens and the Food.
  • You don't need to control the spell or ability that creates the tokens, but you do have to be the one creating the tokens for Peregrin Took's ability to apply.
  • Food is an artifact type. Even though it appears on some creatures, it's never a creature type.
  • If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, you can sacrifice Tough Cookie (an Artifact Creature — Food Golem) to activate Maraleaf Rider's ability (an ability with "Sacrifice a Food" in its cost).
  • Whatever you do, don't eat the delicious cards.
  • You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.
  • Prices

    Seller Price
    Tcgplayer 3.18 USD / 4.3 USD
    Cardkingdom / 4.99 USD 3.99 USD
    Manapool 2.71 USD / 4.27 USD
    Cardmarket 1.81 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with ", ,Sacrificethis token: You gain 3 life.") Sacrifice three Foods: Draw a card.

    Rosie Cotton of South Lane #440 Legendary Creature — Halfling Peasant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Halfling
  • Peasant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • If you create a creature token, you can target it with Rosie Cotton of South Lane's last ability.
  • If you create multiple tokens at once, Rosie Cotton of South Lane's last ability will trigger once for each token you created.
  • Food is an artifact type. Even though it appears on some creatures, it's never a creature type.
  • Whatever you do, don't eat the delicious cards.
  • You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.
  • Prices

    Seller Price
    Cardmarket / 0.47 EUR 0.17 EUR
    Manapool 0.15 USD / 0.34 USD
    Tcgplayer 0.33 USD / 0.43 USD
    Cardkingdom / 0.79 USD 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Rosie Cotton enters, create a Food token. (It's an artifact with ", ,Sacrificethis token: You gain 3 life.") Whenever you create a token, put a +1/+1counteron target creature you control other than Rosie Cotton.

    Samwise the Stouthearted #798 Legendary Creature — Halfling Peasant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Halfling
  • Peasant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flash

    Rules

  • As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
  • Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
  • Each time the Ring tempts you, you must choose a creature if you control one.
  • If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
  • Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
  • The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
  • The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
  • Prices

    Seller Price
    Manapool 0.56 USD
    Tcgplayer 0.76 USD
    Cardkingdom 1.49 USD
    Cardmarket 0.6 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When Samwise enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.