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"Find me cards equivalent to: Hall of Mirrors"

Equivalents to Hall of Mirrors (Artifact, colorless, copy creatures) include:

  • Mirrorweave (all creatures become a copy of one)
  • Clever Impersonator (copies any nonland permanent)
  • Sakashima the Impostor (copies creatures, retains name)
  • Spark Double (copies a creature or planeswalker, isn't legendary)

These cards are color-locked (blue) except Hall of Mirrors, but they share the copying functionality, especially among creatures. No direct colorless non-Attraction equivalent exists.

Found Cards

5 Results

Clever Impersonator

Hall of Mirrors

Mirrorweave

Sakashima the Impostor

Spark Double

Clever Impersonator #8 Creature — Shapeshifter

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 0/0
Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters-the-battlefield abilities of the chosen permanent will trigger when Clever Impersonator enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the chosen permanent will also work.
  • Clever Impersonator copies exactly what is printed on the chosen permanent (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether that permanent has any counters on it or any Auras and/or Equipment attached to it, and it doesn't copy any non-copy effects that have changed that permanent's power, toughness, types, color, abilities, or so on.
  • If Clever Impersonator enters the battlefield as a copy of a planeswalker, it will enter the battlefield with a number of loyalty counters on it equal to the loyalty printed in the lower right corner of the planeswalker card. It won't copy the number of loyalty counters on the original planeswalker.
  • If Clever Impersonator enters the battlefield at the same time as another permanent, it can't become a copy of that permanent. You may choose only a nonland permanent that's already on the battlefield.
  • If the chosen permanent has {X} in its mana cost, X is considered to be 0.
  • If the chosen permanent is a copy of something else (for example, if the chosen permanent is another Clever Impersonator), then your Clever Impersonator enters the battlefield as whatever the chosen permanent copied.
  • If the chosen permanent is a token, Clever Impersonator copies the original characteristics of that token as defined by the effect that put that token onto the battlefield. Clever Impersonator is not a token.
  • Remember that if you control more than one legendary permanent with the same name, you'll choose one to remain on the battlefield and put the rest into their owner's graveyard.
  • You can choose not to copy anything. In that case, Clever Impersonator enters the battlefield as a 0/0 creature, and it's put into the graveyard immediately (unless something is raising its toughness above 0).
  • You choose which nonland permanent Clever Impersonator will copy, if any, as it enters the battlefield. This doesn't target that nonland permanent.
  • Prices

    Seller Price
    Manapool / 7.03 USD 2.7 USD
    Tcgplayer 4.03 USD / 9.34 USD
    Cardkingdom / 11.99 USD 5.49 USD
    Cardmarket / 7.25 EUR 3.09 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of any nonland permanent on the battlefield.

    Hall of Mirrors #216b Artifact — Attraction

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Attraction
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Hall of Mirrors affects only creatures you control at the time its ability resolves. Creatures that come under your control later in the turn won’t be copies of the chosen creature.
  • Hall of Mirrors copies the printed values of the target creature. It won’t copy any counters or stickers on that creature or any effects that have changed its power, toughness, types, color, and so on, and a creature becoming a copy doesn’t remove any such counters or effects that are already applying to it. Notably, Hall of Mirrors won’t copy any type-changing effects that are currently making the target a creature. For example, if you choose a land that’s become a creature, all your other creatures will become noncreature lands until end of turn.
  • If the chosen creature is copying something else, other creatures you control become copies of whatever the chosen creature is copying.
  • If the target creature is a token, other creatures you control will copy the original characteristics of that token as stated by the effect that created the token. Any of those creatures that aren’t tokens won’t become tokens in this case. Similarly, if the target creature is a nontoken creature, creature tokens you control won’t stop being tokens.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Cardmarket 2.88 EUR / 4.14 EUR
    Tcgplayer / 3.44 USD 1.38 USD
    Manapool 1.35 USD / 4.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.

    Mirrorweave #143 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As the turn ends, the other creatures revert to what they were before. If two Mirrorweaves are cast on the same turn, they’ll both wear off at the same time.
  • Each other creature copies the printed values of the targeted creature, plus any copy effects that have been applied to that creature. They won’t copy other effects that have changed the targeted creature’s power, toughness, types, color, or so on. They also won’t copy counters on the targeted creature (they’ll each just retain the counters they already have).
  • If the targeted creature is a token, each other creature copies the original characteristics of that token as stated by the effect that put it onto the battlefield. Those creatures don’t become tokens.
  • If the targeted creature is itself copying a creature, each other creature will become whatever it’s copying, as modified by that copy effect. For example, if you target a Cemetery Puca that’s copying a Grizzly Bears (a 2/2 creature with no abilities), each other creature will become a Grizzly Bears with the Cemetery Puca ability.
  • Noncopy effects that have already applied to the other creatures will continue to apply to them. For example, if Giant Growth had given one of them +3/+3 earlier in the turn, then Mirrorweave made it a copy of Grizzly Bears, it will be a 5/5 Grizzly Bears.
  • This effect can cause each other creature to stop being a creature. For example, if you target an animated Mutavault (a land with an activated ability that turns it into a creature), only the printed wording will be copied — the “becomes a creature” effect won’t. Each other creature will become an unanimated Mutavault.
  • Prices

    Seller Price
    Cardkingdom 1.49 USD / 17.99 USD
    Tcgplayer / 27.48 USD 1.57 USD
    Cardmarket 0.61 EUR / 5.34 EUR
    Manapool / 23.67 USD 0.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each other creature becomes a copy of target nonlegendary creature until end of turn.

    Sakashima the Impostor #2784 Legendary Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.
  • Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.
  • Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

    Spark Double #337 Creature — Illusion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters-the-battlefield abilities of the copied permanent will trigger when Spark Double enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the chosen permanent will also work.
  • If Spark Double somehow enters the battlefield at the same time as another permanent, it can’t become a copy of that permanent. You may choose only a creature or planeswalker that’s already on the battlefield.
  • If it copies a planeswalker, Spark Double enters with the appropriate number of loyalty counters as printed on the card plus one. If it copies a creature, Spark Double enters with a +1/+1 counter on it, plus any counters that will be put on it from abilities it copied and other abilities of other objects.
  • If the chosen permanent is a token, Spark Double copies the original characteristics of that token as stated by the effect that created the token. Spark Double doesn’t become a token in this case.
  • If the chosen permanent is copying something else (for example, if the chosen permanent is another Spark Double), then Spark Double enters the battlefield as whatever the chosen permanent copied.
  • If the copied permanent has {X} in its mana cost, X is considered to be 0.
  • If the copied permanent is affected by a type-changing effect, Spark Double may enter the battlefield with different permanent types than the copied permanent currently has. Use the characteristics of Spark Double as it enters the battlefield, not of the copied permanent, to determine whether it enters with an additional counter on it. Notably, if Spark Double copies a Gideon planeswalker that’s a creature because its loyalty ability caused it to become a planeswalker creature, Spark Double enters as a noncreature planeswalker and doesn’t get a +1/+1 counter. On the other hand, if Spark Double copies Gideon Blackblade during your turn, Spark Double enters as a planeswalker creature and gets both kinds of counters.
  • Spark Double copies exactly what was printed on the original permanent (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • Spark Double isn’t legendary if it copies a legendary permanent, and this exception is copiable. If something else copies Spark Double later, that copy also won’t be legendary. If you control two or more permanents with the same name but only one is legendary, the “legend rule” doesn’t apply.
  • Prices

    Seller Price
    Cardmarket 3.85 EUR
    Cardkingdom 10.99 USD
    Tcgplayer 7.95 USD
    Manapool 7.01 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1counteron it if it's a creature, it enters with an additional loyaltycounteron it if it's a planeswalker, and it isn't legendary.