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5 Cards Found

AI 🤖 Find me cards equivalent to: Hallar, the Firefletcher

Equivalent cards to Hallar, the Firefletcher (Gruul, cares about +1/+1 counters or spell triggers):
1. Firesong and Sunspeaker (similar cast-based triggers, though Boros)
2. Gallia of the Endless Dance (Gruul, cares about attacking creatures)
3. Krenko, Tin Street Kingpin (makes goblins with +1/+1 counters)
4. Zada, Hedron Grinder (triggers on spells targeting creatures)
5. Kianne, Dean of Substance / Imbraham, Dean of Theory (Simic, cares about counters/spells, though off-color)

Closest are Krenko, Tin Street Kingpin and Zada, Hedron Grinder for Gruul token/counter synergy.

Results:

Firesong and Sunspeaker #497 Legendary Creature — Minotaur Cleric

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 4/6
Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A spell causes you to gain life if its cost or effect instructs you to gain life or if an instruction in its cost or effect is modified by a replacement effect and the modified event includes you gaining life. If a spell's cost or effect instructs a source with lifelink you control to deal damage, that spell causes that life gain as well.
  • Firesong and Sunspeaker's last ability doesn't trigger if a triggered ability of a white instant or sorcery spell or card causes you to gain life, such as the triggered ability of Renewed Faith when it's cycled.
  • If a red and white spell you control deals damage and also instructs you to gain life, Firesong and Sunspeaker's last ability triggers twice.
  • If a red and white spell you control deals damage to multiple things using the word "deals" only once, Firesong and Sunspeaker's last ability triggers only once. Similarly, if a red and white spell's effect causes it to deal damage to one thing and then deal more damage with a second instance of the word "deals," Firesong and Sunspeaker's last ability triggers twice, and so on.
  • If a source you control with lifelink deals damage to you, you gain and lose that much life simultaneously. Your life total doesn't change.
  • If a white instant or sorcery spell you don't control causes you to gain life, Firesong and Sunspeaker's last ability triggers.
  • If you gain an amount of life "for each" of something, that life is gained as one event and Firesong and Sunspeaker's last ability triggers only once.
  • The last ability of Firesong and Sunspeaker can't target a planeswalker or battle.
  • Prices

    Seller Price
    Tcgplayer 0.76 USD
    Cardmarket 0.92 EUR / 0.66 EUR
    Manapool / 0.61 USD 0.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

    Gallia of the Endless Dance #338 Legendary Creature — Satyr

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Satyr
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Haste

    Rules

  • If Gallia leaves the battlefield, Satyrs you control lose haste. If they haven’t been under your control since the turn began and don’t otherwise have haste, they can’t attack this turn. If they’ve already attacked, they remain attacking creatures.
  • Once three or more creatures you control have attacked, you’ll be given the option to discard a card at random, even if some or all of those attackers leave the battlefield before Gallia’s triggered ability resolves.
  • While resolving Gallia’s last ability, you can’t discard multiple cards to draw more than two cards.
  • You can’t choose to discard a card at random if you have no cards in hand. If you have one card in hand, you may discard it at random, even though that’s not very random.
  • Prices

    Seller Price
    Tcgplayer 0.42 USD / 2.65 USD
    Cardmarket 0.55 EUR / 1.77 EUR
    Cardkingdom 4.49 USD
    Manapool 0.43 USD / 2.86 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Other Satyrs you control get +1/+1 and have haste. Whenever you attack with three or more creatures, you maydiscarda card at random. If you do, draw two cards.

    Hallar, the Firefletcher #196s Legendary Creature — Elf Archer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Archer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Hallar's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • If Hallar leaves the battlefield after its last ability has triggered but before it resolves, you don't put a +1/+1 counter on anything as the ability resolves, but you do use the number of +1/+1 counters that were on Hallar before it left the battlefield to determine how much damage it deals to each opponent.
  • In a Two-Headed Giant game, Hallar's last ability causes the opposing team to lose 2 life for each +1/+1 counter on it.
  • Prices

    Seller Price
    Tcgplayer 0.47 USD
    Cardmarket 0.35 EUR
    Cardkingdom 0.69 USD
    Manapool 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever you cast a spell, if that spell was kicked, put a +1/+1counteron Hallar, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.

    Krenko, Tin Street Kingpin #1027 Legendary Creature — Goblin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Krenko leaves the battlefield after its ability has triggered but before it resolves, you don't put a +1/+1 counter on it, but you do use its power as it last existed before it left the battlefield to determine how many Goblin tokens to create.
  • The tokens created by Krenko's triggered ability aren't attacking. Because all attackers are chosen at once, a token created this way can't attack, even if it gains haste.
  • Prices

    Seller Price
    Tcgplayer 23.37 USD / 29.9 USD
    Cardmarket 19.38 EUR / 23.33 EUR
    Cardkingdom 24.99 USD / 34.99 USD
    Manapool 27.3 USD / 37.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Krenko attacks, put a +1/+1counteron it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.

    Zada, Hedron Grinder #162 Legendary Creature — Goblin Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any creature you control that couldn't be targeted by the original spell (due to shroud, protection abilities, targeting restrictions, or any other reason) is just ignored by Zada's ability.
  • If the spell that's copied has an X whose value was determined as it was cast (like Rolling Thunder does), the copies have the same value of X.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copies will have the same mode. You can't choose a different one.
  • If you cast an instant or sorcery spell that has multiple targets, but it's targeting only Zada with all of them, Zada's ability will trigger. The copies will similarly each be targeting only one of your other creatures. You can't change any of the copy's targets to other creatures.
  • The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
  • The copies that the ability creates are created on the stack, so they're not cast. Abilities that trigger when a player casts a spell (like Zada's ability itself) won't trigger.
  • You control all the copies. You choose the order the copies are put onto the stack. The original spell will be on the stack beneath those copies and will resolve last.
  • Zada's ability triggers whenever you cast an instant or sorcery spell that targets only Zada and no other object or player.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD / 0.28 USD
    Cardmarket 0.14 EUR / 0.84 EUR
    Cardkingdom 0.49 USD / 0.79 USD
    Manapool 0.15 USD / 0.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

    Firesong and Sunspeaker Legendary Creature — Minotaur Cleric Normal - ~$0.71

    Gallia of the Endless Dance Legendary Creature — Satyr Normal - ~$1.88

    Hallar, the Firefletcher Legendary Creature — Elf Archer Normal - ~$0.48

    Krenko, Tin Street Kingpin Legendary Creature — Goblin Normal - ~$27.59

    Zada, Hedron Grinder Legendary Creature — Goblin Ally Normal - ~$0.41

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