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"Find me cards equivalent to: Hallowed Haunting"

Equivalent cards to Hallowed Haunting (white enchantments that generate tokens or benefit from enchantments) include:

  • Sigil of the Empty Throne — Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
  • Promise of Bunrei — When it’s put into a graveyard, create four 1/1 white Spirit creature tokens.
  • Divine Visitation — Turns any token you create into a 4/4 white Angel with flying and vigilance.
  • Archon of Sun's Grace — Whenever you cast an enchantment spell, create a 2/2 white Pegasus with flying.
  • Felidar Retreat — Landfall, creates 2/2 white Cat Beast tokens or puts +1/+1 counters.

These fulfill similar roles: they’re white enchantments that create tokens or reward playing enchantments.

Found Cards

6 Results

Archon of Sun's Grace

Divine Visitation

Felidar Retreat

Hallowed Haunting

Promise of Bunrei

Sigil of the Empty Throne

Archon of Sun's Grace #137 Creature — Archon

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Archon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Lifelink

    Rules

  • A constellation ability triggers whenever an enchantment enters the battlefield under your control for any reason. Enchantments with other card types, such as enchantment creatures, will also cause constellation abilities to trigger.
  • An Aura spell that has an illegal target when it tries to resolve doesn't resolve and is instead put into its owner's graveyard. It doesn't enter the battlefield, so constellation abilities don't trigger.
  • Multiple instances of lifelink on the same creature are redundant.
  • Prices

    Seller Price
    Cardmarket 0.32 EUR
    Cardkingdom 0.59 USD
    Manapool 0.15 USD
    Tcgplayer 0.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.

    Divine Visitation #16 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If an effect changes under whose control a token would be created, that effect applies before Divine Visitation's effect applies. If an effect changes under whose control a token would enter the battlefield, that effect applies after Divine Visitation's effect is able to be applied.
  • If you create a noncreature token that will be a creature as it enters the battlefield, perhaps because of an effect such as that of March of the Machines, Divine Visitation's effect doesn't apply to that token's creation. (This is because Divine Visitation's effect modifies how the tokens are created, and March of the Machines's effect doesn't apply until you consider how the tokens are entering the battlefield.)
  • The token's characteristics are entirely replaced by a 4/4 white Angel creature token with flying and vigilance. It doesn't have any abilities the token would have been created with. Anything else specified in the effect creating the token (such as tapped, attacking, "That token gains haste," or "Exile that token at end of combat") still applies.
  • Prices

    Seller Price
    Tcgplayer / 4.91 USD 4.48 USD
    Cardkingdom 5.49 USD
    Manapool 5.83 USD / 4.94 USD
    Cardmarket 3.76 EUR / 4.47 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.

    Felidar Retreat #2378 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Felidar Retreat's second mode affects only creatures you control at the time the ability resolves, including creatures you control but that for some reason didn't get a +1/+1 counter. Creatures you begin to control later in the turn won't gain vigilance or get a +1/+1 counter.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Manapool 3.61 USD / 3.62 USD
    Cardkingdom 4.49 USD / 5.49 USD
    Tcgplayer / 4.07 USD 4.1 USD
    Cardmarket 4.81 EUR / 5.06 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1counteron each creature you control. Those creatures gain vigilance until end of turn.

    Hallowed Haunting #64 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 12.61 USD 10.42 USD
    Cardmarket / 10.06 EUR 6.63 EUR
    Cardkingdom 14.99 USD
    Tcgplayer / 9.02 USD 8.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."

    Promise of Bunrei #96 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Promise of Bunrei's ability will trigger multiple times if multiple creatures die at once, but it will only be sacrificed once. You'll get only four Spirit tokens.
  • Prices

    Seller Price
    Tcgplayer 0.33 USD
    Cardmarket 0.18 EUR
    Cardkingdom 0.49 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When a creature you control dies,sacrificethis enchantment. If you do, create four 1/1 colorless Spirit creature tokens.

    Sigil of the Empty Throne #11 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.
  • Because it's not on the battlefield yet, casting Sigil of the Empty Throne won't cause its own ability to trigger.
  • Prices

    Seller Price
    Manapool 0.47 USD
    Tcgplayer 0.82 USD
    Cardmarket 0.81 EUR / 0.24 EUR
    Cardkingdom 1.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.