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"Find me cards equivalent to: Hamletback Goliath"

Equivalent cards to Hamletback Goliath with similar attributes (Red, +1/+1 counters from creatures entering) include:
1. Sage of Fables (not Red, but similar mechanic for counters)
2. Forgotten Ancient (Green, but has a similar ability)
3. Rebel Belt Raiders (Red, gets +1/+1 counters if an opponent was dealt damage that turn)
4. Unruly Mob (White, gets +1/+1 counters when other creatures die)

Closest in Red is Rebel Belt Raiders, but none match exactly in red. Hamletback Goliath is quite unique among mono-red creatures for this specific trigger and effect.

Found Cards

4 Results

Forgotten Ancient

Hamletback Goliath

Sage of Fables

Unruly Mob

Forgotten Ancient #120 Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 0/3
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Forgotten Ancient's first ability will resolve before the spell that caused it to trigger. Putting a +1/+1 counter on Forgotten Ancient is optional.
  • Forgotten Ancient's last ability doesn't target any creatures. You choose how many +1/+1 counters will be moved (and onto which creatures) as the ability resolves. Notably, once the ability starts resolving and you make these choices, no player may take actions until the ability has finished resolving.
  • Prices

    Seller Price
    Cardmarket 1.01 EUR / 15.6 EUR
    Manapool / 15.22 USD 1.06 USD
    Tcgplayer / 42.97 USD 2.35 USD
    Cardkingdom 2.99 USD / 34.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player casts a spell, you may put a +1/+1counteron this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

    Hamletback Goliath #332 Creature — Giant Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The value of X is determined as the ability begins resolving. If the other creature is no longer on the battlefield, its last known existence on the battlefield is checked to determine its power.
  • Prices

    Seller Price
    Tcgplayer 0.33 USD
    Cardkingdom 0.49 USD
    Cardmarket 0.21 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature enters, you may put X +1/+1 counters on this creature, where X is that creature's power.

    Sage of Fables #169 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Sage of Fables enters at the same time as another Wizard (due to Living End, for example), that creature doesn't get a +1/+1 counter.
  • If a Wizard would normally enter with a certain number of +1/+1 counters on it, it enters with that many +1/+1 counters plus one on it instead. If a Wizard would normally enter with no +1/+1 counters on it, it enters with one +1/+1 counter on it instead.
  • The creature gets the counter if it would enter under your control. It doesn't matter who owns the creature or what zone it enters from (such as your opponent's graveyard, for example).
  • The effects from more than one Sage of Fables are cumulative. That is, if you have two Sage of Fables on the battlefield, Wizard creatures you control enter with two additional +1/+1 counters on them.
  • Prices

    Seller Price
    Cardmarket 0.25 EUR
    Tcgplayer 0.14 USD
    Cardkingdom 0.35 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each other Wizard creature you control enters with an additional +1/+1counteron it. , Remove a +1/+1counterfrom a creature you control: Draw a card.

    Unruly Mob #47 Creature — Human

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Unruly Mob and another creature you control die simultaneously (perhaps because they were both attacking or blocking), Unruly Mob won't be on the battlefield as its triggered ability resolves. It can't be saved by the +1/+1 counter that would have been put on it.
  • If Unruly Mob and another creature you control die simultaneously (perhaps because they were both attacking or blocking), Unruly Mob won't be on the battlefield as its triggered ability resolves. It can't be saved by the +1/+1 counter that would have been put on it.
  • Prices

    Seller Price
    Manapool / 0.18 USD 0.15 USD
    Tcgplayer 0.05 USD / 0.12 USD
    Cardmarket 0.03 EUR / 0.16 EUR
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control dies, put a +1/+1counteron this creature.