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"Find me cards equivalent to: Hammer of Bogardan"

Equivalent cards to Hammer of Bogardan (Red sorceries, deal direct damage, potentially recursive):
1. Spitebellows – Not a sorcery, but a red card that deals 6 damage and can return itself.
2. Beacon of Destruction – Sorcery, deals 5 damage to any target, shuffles back into your library.
3. Devil's Play – Sorcery, deals X damage to any target, has flashback from the graveyard.
4. Banefire – Sorcery, deals X damage to any target, can't be countered if X ≥
5. No recursion, but similar effect.
5. Arc Lightning – Sorcery, deals 3 damage divided as you choose (no recursion).

Why: All deal direct damage as a red sorcery and provide some recursion or repeatability. Hammer of Bogardan uniquely returns to hand; Devil's Play has flashback (more similar).

Found Cards

6 Results

Arc Lightning

Banefire

Beacon of Destruction

Devil's Play

Hammer of Bogardan

Spitebellows

Arc Lightning #97 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If some of the creatures are illegal targets as Arc Lightning tries to resolve, the original division of damage still applies but no damage is dealt to the illegal targets. If all targets are illegal, Arc Lightning doesn’t resolve.
  • You choose how many targets Arc Lightning has and how the damage is divided as you cast the spell. Each target must receive at least 1 damage.
  • Prices

    Seller Price
    Tcgplayer 0.34 USD
    Cardmarket 0.6 EUR / 0.4 EUR
    Manapool 0.26 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

    Banefire #130s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Banefire can be targeted by spells that try to counter it regardless of what the value of X is. If X is 5 or more, those spells will still resolve, but the part of their effect that would counter Banefire won’t do anything. Any other effects those spells have will work as normal.
  • If its target is illegal by the time Banefire tries to resolve, the spell isn’t countered, but it doesn’t resolve. The target won’t be dealt damage.
  • To determine whether it can be countered and its damage can be prevented, Banefire checks the number you chose for X, not the amount of mana you actually spent or the amount of damage it will actually deal.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD
    Manapool 3.42 USD
    Cardmarket 2.28 EUR
    Tcgplayer 6.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.

    Beacon of Destruction #61 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a Beacon is countered or doesn’t resolve, it’s put into its owner’s graveyard, not shuffled into the library.
  • Prices

    Seller Price
    Tcgplayer / 1.06 USD 0.34 USD
    Cardkingdom 1.49 USD
    Manapool / 1.43 USD 0.25 USD
    Cardmarket / 0.9 EUR 0.25 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Beacon of Destruction deals 5 damage to any target.ShuffleBeacon of Destruction into its owner's library.

    Devil's Play #39 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Devil's Play deals X damage to any target. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Hammer of Bogardan #23 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.36 EUR
    Manapool 0.26 USD
    Cardkingdom 0.49 USD
    Tcgplayer 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hammer of Bogardan deals 3 damage to any target. : Return this card from your graveyard to your hand. Activate only during your upkeep.

    Spitebellows #105 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 6/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evoke

    Rules

  • Effects that cause you to pay more or less to cast a spell will cause you to pay that much more or less while casting it for its evoke cost, too. That's because they affect the total cost of the spell, not its mana cost.
  • Evoke doesn't change the timing of when you can cast the creature that has it. If you could cast that creature spell only when you could cast a sorcery, the same is true for cast it with evoke.
  • If a creature spell cast with evoke changes controllers before it enters, it will still be sacrificed when it enters. Similarly, if a creature cast with evoke changes controllers after it enters but before its sacrifice ability resolves, it will still be sacrificed. In both cases, the controller of the creature at the time it left the battlefield will control its leaves-the-battlefield ability.
  • If you're casting a spell "without paying its mana cost," you can't use its evoke ability.
  • When you cast a spell by paying its evoke cost, its mana cost doesn't change. You just pay the evoke cost instead.
  • Whether evoke's sacrifice ability triggers when the creature enters depends on whether the spell's controller chose to pay the evoke cost, not whether they actually paid it (if it was reduced or otherwise altered by another ability, for example).
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 4.99 USD
    Cardmarket 0.16 EUR / 0.78 EUR
    Manapool / 2.03 USD 0.26 USD
    Tcgplayer / 2.13 USD 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature leaves the battlefield, it deals 6 damage to target creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)