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"Find me cards equivalent to: Harold and Bob, First Numens"

Here are cards equivalent to Harold and Bob, First Numens based on color (green), card type (Legendary Creature—Treefolk or something close), and unique death/recursion/enchantment mechanics:
1. Multani, Yavimaya's Avatar — Legendary Creature, recursion ability, green, Treefolk.
2. The Haunt of Hightower — Legendary Creature, returns from graveyard, though not green or Treefolk, it's a similar recursion.
3. Ashaya, Soul of the Wild — Legendary green, interacts with Forests and mana, though not exactly the same recursion.
4. Golgari Grave-Troll — Not legendary, but has recursion (dredge) and is green.
5. Arixmethes, Slumbering Isle — Legendary, turns into a land after certain conditions, blue-green but has similar transformation spirit.

No direct match exists, but these feature green legendaries with recursion or unique death, or interaction with lands. Harold and Bob, First Numens is unique in its Aura/return effect.

Found Cards

6 Results

Arixmethes, Slumbering Isle

Ashaya, Soul of the Wild

Golgari Grave-Troll

Harold and Bob, First Numens

Multani, Yavimaya's Avatar

The Haunt of Hightower

Arixmethes, Slumbering Isle #32 Legendary Creature — Kraken

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 12/12
Types:
  • Creature
  • SubTypes:
  • Kraken
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Arixmethes can tap for mana the turn it enters the battlefield as long as it has slumber counters on it. If you can figure out how to untap it, that is.
  • Arixmethes can't be played as a land.
  • Arixmethes isn't a land until after it has entered the battlefield. Effects such as that of Blood Moon won't affect its enters-the-battlefield ability. Similarly, replacement effects that modify how creatures you control enter the battlefield will see Arixmethes entering as a creature rather than a land. However, triggered abilities (such as landfall abilities) will see that a land has entered the battlefield and not a creature.
  • Arixmethes's effect causing it to be a land overwrites any earlier effects that gave it additional types. For example, a Phyrexian Metamorph that copies Arixmethes will be a land, not an artifact land, until its slumber counters are removed.
  • Arixmethes's triggered ability resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.
  • Once Arixmethes is a creature again, it can attack on the same turn as long as you've controlled it since your most recent turn began.
  • While Arixmethes is a land, it's still green and blue, it's still legendary, and its mana value is still 4.
  • Prices

    Seller Price
    Cardmarket 0.68 EUR / 0.95 EUR
    Manapool 0.96 USD / 1.26 USD
    Cardkingdom 1.79 USD / 2.49 USD
    Tcgplayer / 1.9 USD 1.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Arixmethes enters tapped with five slumber counters on it. As long as Arixmethes has a slumbercounteron it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumbercounterfrom Arixmethes. : Add .

    Ashaya, Soul of the Wild #2014 Legendary Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A land that's a Forest has the intrinsic mana ability "{T}: Add {G}."
  • As long as Ashaya is on the battlefield, it's affected by its second ability and thus its first ability counts itself.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Ashaya may become lethal if lands you control leave the battlefield during that turn.
  • The ability that defines Ashaya's power and toughness applies in all zones, not just the battlefield.
  • You can't play creature cards as lands; you'll still have to cast them as spells, and they'll enter the battlefield as lands (in addition to their other types).
  • Prices

    Seller Price
    Cardkingdom 29.99 USD / 34.99 USD
    Tcgplayer 32.7 USD / 29.59 USD
    Manapool / 29.14 USD 29.7 USD
    Cardmarket 26.94 EUR / 25.49 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ashaya's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)

    Golgari Grave-Troll #144 Creature — Troll Skeleton

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Troll
  • Skeleton
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Dredge Mill Regenerate

    Rules

  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Golgari Grave-Troll may become lethal if you remove +1/+1 counters from it during that turn. In this case, it dies before you can resolve the activated ability that will regenerate it.
  • If you return Golgari Grave-Troll from your graveyard directly to the battlefield, its first ability counts itself.
  • Dredge can replace any card draw, not only the one during your draw step.
  • If an effect puts a card into your hand without specifically using the word "draw," you're not drawing a card. Dredge can't replace this event.
  • If you're drawing multiple cards, each draw is performed one at a time. For example, if you're instructed to draw two cards and you replace the first draw with a dredge ability, another card with a dredge ability (including one that was milled by the first dredge ability) may be used to replace the second draw.
  • Once you've announced that you're applying a card's dredge ability to replace a draw, players can't take any actions until you've put that card into your hand and milled cards.
  • One card draw can't be replaced by multiple dredge abilities.
  • You can't attempt to use a dredge ability if you don't have enough cards in your library.
  • Prices

    Seller Price
    Tcgplayer / 2.02 USD 2.34 USD
    Manapool 1.42 USD / 1.14 USD
    Cardkingdom / 2.49 USD 1.79 USD
    Cardmarket 1.32 EUR / 1.71 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with a +1/+1counteron it for each creature card in your graveyard. , Remove a +1/+1counterfrom this creature: Regenerate this creature. Dredge 6 (If you would draw a card, you maymillsix cards instead. If you do, return this card from your graveyard to your hand.)

    Harold and Bob, First Numens #606 Legendary Creature — Treefolk Mutant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Mutant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Reach Vigilance

    Rules

  • A token that's a copy of Harold and Bob won't return to the battlefield from its owner's graveyard.
  • Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
  • If a nontoken permanent that's a copy of Harold and Bob dies while it's a creature, it will return to the battlefield as an Aura with only the abilities granted by the effect that returned it to the battlefield. It will also retain its name, colors, and supertypes, but it will be an Aura enchantment with no other types or subtypes.
  • If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.
  • If there's nothing for Harold and Bob to legally enchant, it remains in its owner's graveyard instead of returning to the battlefield.
  • If you control Harold and Bob, you'll return it to the battlefield when it dies while it's a creature. It doesn't matter who owns the card. You'll choose which Forest you control it will enchant as it returns to the battlefield.
  • In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
  • Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
  • Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
  • The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.
  • There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."
  • Prices

    Seller Price
    Cardkingdom 1.49 USD
    Cardmarket 1.64 EUR
    Tcgplayer 4.34 USD
    Manapool 1.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach, vigilance When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.

    Multani, Yavimaya's Avatar #100 Legendary Creature — Elemental Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Reach Trample

    Rules

  • Multani's ability that modifies its power and toughness applies only while it's on the battlefield. In all other zones, it's a 0/0 creature card.
  • To activate Multani's last ability, you must return lands you control from the battlefield to their owner's hand. Land cards in your graveyard can't be returned this way.
  • Prices

    Seller Price
    Cardmarket 0.26 EUR
    Manapool 0.15 USD
    Tcgplayer 0.31 USD
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach, trample Multani gets +1/+1 for each land you control and each land card in your graveyard. , Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.

    The Haunt of Hightower #273 Legendary Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink

    Rules

  • If The Haunt of Hightower is attacking a planeswalker, the controller of the planeswalker is the defending player.
  • The Haunt of Hightower's last ability won't trigger when a token is put into an opponent's graveyard.
  • Prices

    Seller Price
    Tcgplayer 5.38 USD
    Manapool 2.41 USD
    Cardmarket 1.9 EUR
    Cardkingdom 2.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, lifelink Whenever The Haunt of Hightower attacks, defending player discards a card. Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1counteron The Haunt of Hightower.