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"Find me cards equivalent to: Hazezon Tamar"

Equivalent cards (same colors, tokens, legends, or similar mechanics) to Hazezon Tamar:
1. Hazezon Tamar (original)
2. Zurgo and Ojutai (Mardu colors, legendary, but different mechanics)
3. Ghired, Conclave Exile (Naya, legendary, creates tokens)
4. Rith, the Awakener (Naya, legendary, makes tokens based on lands)
5. Marath, Will of the Wild (Naya, legendary, creates 1/1 tokens)
6. Jinnie Fay, Jetmir's Second (makes tokens, Naya, not direct but similar)


Reason: Same color identity (Red, Green, White), legendary, focuses on tokens or board presence. Direct duplication of Hazezon's delayed and land-based token creation is unique but these are the closest.

Found Cards

6 Results

Ghired, Conclave Exile

Hazezon Tamar

Jinnie Fay, Jetmir's Second

Marath, Will of the Wild

Rith, the Awakener

Zurgo and Ojutai

Ghired, Conclave Exile #42 Legendary Creature — Human Shaman

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: 2/5
Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Populate

    Rules

  • Although the token is an attacking creature, it was never declared as an attacking creature. This means that abilities that trigger whenever a creature attacks won't trigger when it enters the battlefield attacking.
  • Any effects that say that the token can't attack (such as that of Doomed Artisan, or if you copy a token with defender) affect only the declaration of attackers. They won't stop the token you populate from entering the battlefield attacking.
  • In some rare cases, you might copy a creature token that isn't normally a creature. This token enters the battlefield as a noncreature permanent. It will be tapped but it won't be attacking.
  • You choose which player or planeswalker the created token is attacking. It doesn't have to be attacking the same player or planeswalker that Ghired is attacking.
  • Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
  • If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
  • If you control no creature tokens when you populate, nothing will happen.
  • Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
  • The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
  • The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardmarket 0.21 EUR / 0.25 EUR
    Cardkingdom 0.99 USD
    Tcgplayer 0.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Ghired enters, create a 4/4 green Rhino creature token with trample. Whenever Ghired attacks, populate. The token enters tapped and attacking. (To populate, create a token that's a copy of a creature token you control.)

    Hazezon Tamar #230 Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Only Sand Warriors that are actually on the battlefield when Hazezon Tamar leaves the battlefield are affected when its second ability resolves. If Hazezon leaves the battlefield after the delayed triggered ability created by its first ability triggers but before that ability resolves, its second ability triggers and resolves first, then the Sand Warriors are put on the battlefield. Those Sand Warriors will remain on the battlefield indefinitely.
  • The first ability creates a delayed triggered ability that triggers at the beginning of your next upkeep. It doesn't matter who controls Hazezon Tamar at that time, or even if it's on the battlefield. The player who put Hazezon onto the battlefield gets the Sand Warriors.
  • When Hazezon Tamar's second ability resolves, all permanents with both the Sand and Warrior creature types are exiled, not just the Sand Warrior creature tokens it created. Permanents that have just one of those types are unaffected.
  • Prices

    Seller Price
    Cardkingdom 149.99 USD
    Cardmarket 125.8 EUR
    Tcgplayer 171.92 USD
    Manapool 85.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Hazezon enters, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors.

    Jinnie Fay, Jetmir's Second #195 Legendary Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The tokens' characteristics are entirely replaced by either 2/2 green Cat creature token with haste or 3/1 green Dog creature token with vigilance. They don't have any other abilities the tokens would have been created with. Anything else specified in the effect creating the tokens (such as tapped, attacking, “That token gains haste,” or “Exile that token at end of combat”) still applies.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD / 1.49 USD
    Tcgplayer 1.18 USD / 4.99 USD
    Cardmarket / 0.77 EUR 0.57 EUR
    Manapool / 0.52 USD 0.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.

    Marath, Will of the Wild #198 Legendary Creature — Elemental Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Marath enters the battlefield without being cast, then no mana was spent to cast it. It will therefore enter the battlefield without any +1/+1 counters. If no other effects are increasing its toughness at that time, it will subsequently be put into its owner's graveyard as a state-based action.
  • The amount of mana you spent to cast this creature is usually equal to its mana value. However, you also include any additional costs you pay, including the cost imposed for casting your commander from the command zone.
  • You can't choose to pay extra mana to cast a creature spell unless something instructs you to.
  • If Marath enters the battlefield without being cast, then no mana was spent to cast it. It will therefore enter the battlefield without any +1/+1 counters. If no other effects are increasing its toughness at that time, it will subsequently be put into its owner's graveyard as a state-based action.
  • The amount of mana you spent to cast this creature is usually equal to its mana value. However, you also include any additional costs you pay, including the cost imposed for casting your commander from the command zone.
  • You announce the value of X as you activate the ability, and all instances of X in the activation cost are equal to the announced value. For example, if you choose 2 as the value of X, then you pay 2 and remove two +1/+1 counters to pay the cost.
  • You can't choose to pay extra mana to cast a creature spell unless something instructs you to.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Cardmarket 0.18 EUR
    Manapool 0.44 USD
    Tcgplayer 1.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. , Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0.

    Rith, the Awakener #198 Legendary Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • You choose whether to pay {2}{G} as Rith's ability resolves. Once you make that choice, no player may take actions until the Saprolings are created (if you paid) and the ability has finished resolving.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.49 USD
    Tcgplayer / 0.3 USD 0.31 USD
    Cardmarket / 0.37 EUR 0.21 EUR
    Manapool / 0.19 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Rith deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.

    Zurgo and Ojutai #258p Legendary Creature — Orc Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Orc
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste

    Rules

  • Because creatures with first strike deal combat damage before creatures without first strike, it’s also possible to have the ability trigger twice in the same combat by your Dragons dealing combat damage to one player at different times. This can also happen if an attacking Dragon you control has double strike.
  • The triggered ability will trigger once for each player or battle dealt combat damage by Dragons you control, no matter how many Dragons were involved. For example, if you attack a player with three Dragons and a battle that player protects with two Dragons, and they all connect, the ability will trigger twice.
  • You choose whether to return one of the Dragons that dealt combat damage to the player or battle as the triggered ability is resolving. This doesn’t target any of those Dragons.
  • Prices

    Seller Price
    Cardkingdom / 2.49 USD 1.29 USD
    Tcgplayer / 6.45 USD 0.97 USD
    Manapool / 5.72 USD 0.98 USD
    Cardmarket / 2.17 EUR 0.99 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, haste Zurgo and Ojutai has hexproof as long as it entered this turn. Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.