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"Find me cards equivalent to: Heartless Conscription"

Closest equivalents to Heartless Conscription (Black Sorcery, exile, and play exiled creatures) are:
1. Gonti's Aether Heart (not B, but allows casting exiled cards)
2. Harness the Storm (not exact, but interacts with exiled cards)
3. Profane Tutor (lets you search, but not exile and cast)
4. Pull from Eternity (returns exiled cards, but doesn’t let you play them)

There aren't any exact printed black sorceries with Exile all creatures. Play those exiled creatures text, but related black sorceries:

  • In Garruk's Wake (destroy all creatures)
  • Exsanguinate (strong B sorcery, but different effect)
  • Rise of the Dark Realms (put all creatures from graveyards onto the battlefield under your control)


Reason: No black sorcery exiles all creatures and lets you play them, but these are the closest in theme or function. Only Heartless Conscription matches all your criteria.

Found Cards

8 Results

Exsanguinate

Gonti's Aether Heart

Harness the Storm

Heartless Conscription

In Garruk's Wake

Profane Tutor

Pull from Eternity

Rise of the Dark Realms

Exsanguinate #61 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Players can lose more life than they have. For example, say you're playing a multiplayer game in which one of your opponents has 3 life and your other opponent has 10 life. If you cast Exsanguinate with X of 4, your opponents will wind up at -1 life and 6 life, respectively. You'll gain 8 life.
  • Prices

    Seller Price
    Manapool 0.38 USD / 2.69 USD
    Cardkingdom 1.29 USD / 8.99 USD
    Cardmarket / 3.62 EUR 0.68 EUR
    Tcgplayer 1.46 USD / 9.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each opponent loses X life. You gain life equal to the life lost this way.

    Gonti's Aether Heart #152s Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Cardmarket 9.68 EUR
    Tcgplayer 11.7 USD
    Manapool 12.46 USD
    Cardkingdom 7.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Gonti's Aether Heart or another artifact you control enters, you get (two energy counters). Pay eight , Exile Gonti's Aether Heart: Take an extra turn after this one.

    Harness the Storm #163s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because you’re paying the spell’s costs, you can pay alternative costs, such as awaken costs and surge costs from the Battle for Zendikar block. You can also pay additional costs, such as kicker costs. If the card has a mandatory additional cost, like Lightning Axe, you must pay it to cast the card.
  • If the spell you cast from your hand is countered in response to Harness the Storm’s triggered ability, you can still cast the target card while the ability is resolving.
  • The spell you cast from your graveyard can target the spell you cast from your hand.
  • The spell you cast from your graveyard resolves before the spell you cast from your hand. It’s put into your graveyard as it resolves.
  • You choose whether to cast the targeted card as the ability resolves. You can’t wait to cast it later, and there’s no way for your opponents to set up a situation where you have to cast the card but don’t want to.
  • You must choose a target for Harness the Storm’s ability (if one exists) immediately after you’ve cast an instant or sorcery spell. There’s no way for that spell to be countered and then targeted by Harness the Storm once it’s in the graveyard.
  • Prices

    Seller Price
    Cardmarket 0.25 EUR / 0.97 EUR
    Manapool 1.61 USD
    Cardkingdom 1.49 USD
    Tcgplayer 1.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)

    Heartless Conscription #57 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If any of the cards are land cards (perhaps because they were lands that had become creatures), you can play them from exile, following the normal timing rules for playing lands.
  • You pay all costs and follow all normal timing rules for cards played from exile this way. For example, if the exiled card is a creature card without flash, you may cast it only during your main phase while the stack is empty.
  • Prices

    Seller Price
    Cardmarket 0.9 EUR / 1.45 EUR
    Cardkingdom 1.99 USD
    Tcgplayer 1.99 USD
    Manapool 1.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.

    In Garruk's Wake #113 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 9
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.98 USD
    Manapool 4.73 USD
    Cardmarket 1.04 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all creatures you don't control and all planeswalkers you don't control.

    Profane Tutor #97 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Suspend

    Rules

  • You do not need to reveal the card you find with Profane Tutor.
  • A card with no mana cost can't be cast normally; you'll need a way to cast it for an alternative cost or without paying its mana cost, such as by suspending it.
  • Cards exiled with suspend are exiled face up.
  • Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
  • Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
  • If a card with no mana cost is given an alternative cost equal to its mana cost (by Snapcaster Mage, for example), that cost cannot be paid and the card cannot be cast this way.
  • If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
  • If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
  • If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
  • If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
  • Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
  • The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
  • When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
  • You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD / 5.99 USD
    Cardmarket / 4.04 EUR 2.76 EUR
    Manapool / 4.81 USD 3.64 USD
    Tcgplayer 4.79 USD / 4.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a timecounter When the last is removed, you may cast it without paying its mana cost.) Search your library for a card, put that card into your hand, thenshuffle

    Pull from Eternity #35 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Pull from Eternity affects a card that’s haunting a creature, the haunt effect ends.
  • If Pull from Eternity affects a suspended card, the card loses its time counters and is no longer suspended. (This doesn’t trigger the last ability of suspend.)
  • Pull from Eternity targets a card in the exile zone. A card is only face down in the exile zone if the effect that put it there specifically says so.
  • Prices

    Seller Price
    Cardmarket / 2.39 EUR 0.58 EUR
    Manapool 0.79 USD / 6.17 USD
    Cardkingdom 0.99 USD / 10.99 USD
    Tcgplayer 1.77 USD / 12.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put target face-up exiled card into its owner's graveyard.

    Rise of the Dark Realms #233 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 9
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 19.94 EUR 16.94 EUR
    Cardkingdom 29.99 USD
    Tcgplayer 26.41 USD / 25.6 USD
    Manapool 25.52 USD / 24.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put all creature cards from all graveyards onto the battlefield under your control.