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AI 🤖 Find me cards equivalent to: Hedron Alignment

Equivalent cards to Hedron Alignment (blue enchantments that win with specific conditions) include:
1. Azor's Elocutors — Blue win-con requiring counters accumulated over time.
2. Approach of the Second Sun — Blue/white spell that wins if cast twice from hand.
3. Battle of Wits — Blue enchantment, win if you have 200+ cards in deck at upkeep.

These each offer alternative, conditional win scenarios in blue.

Results:

Approach of the Second Sun #1826 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A card that changes zones is considered a new object, so casting the same Approach of the Second Sun card on a later turn is “another spell” named Approach of the Second Sun.
  • A copy of a spell isn't cast, so it won't count as the first nor as the second Approach of the Second Sun.
  • As your second Approach of the Second Sun resolves, it checks only whether the first one was cast, not whether the first one resolved. If your first Approach of the Second Sun was countered, you'll still win the game as your second one resolves.
  • If you have fewer than six cards in your library, you'll put Approach of the Second Sun on the bottom of your library. Otherwise, you'll lift up the top six cards without looking at them and place Approach of the Second Sun just under them.
  • The second Approach of the Second Sun that you cast must be cast from your hand, but first may have been cast from anywhere.
  • Approach of the Second Sun has no effect until it's resolving. If the second one you cast is countered, you won't win the game.
  • Prices

    Seller Price
    Tcgplayer 12.82 USD
    Cardkingdom 9.99 USD
    Manapool 13.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

    Azor's Elocutors #210 Creature — Human Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/5
    Types:
  • Creature
  • SubTypes:
  • Human
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The second ability of Azor’s Elocutors removes one filibuster counter per source, no matter how much damage that source dealt. For example, if two attacking creatures deal damage to you at the same time, two filibuster counters will be removed.
  • You’ll only win the game if Azor’s Elocutors has five or more filibuster counters on it when the first ability resolves. For example, if Azor’s Elocutors has four filibuster counters on it and you somehow add another during your main phase, you won’t win the game immediately.
  • Prices

    Seller Price
    Tcgplayer 0.39 USD / 2.14 USD
    Cardmarket 0.28 EUR / 0.78 EUR
    Cardkingdom 0.49 USD / 3.99 USD
    Cardsphere 0.48 USD
    Manapool 0.15 USD / 1.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, put a filibustercounteron this creature. Then if this creature has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibustercounterfrom this creature.

    Battle of Wits #69 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Battle of Wits has an “intervening ‘if’ clause.” This means that if you don’t have 200 or more cards in your library at the beginning of your upkeep, the ability won’t trigger. If the ability does trigger, but you have fewer than 200 cards in your library when the ability resolves, the ability will do nothing.
  • In tournaments, you must be able to shuffle your entire deck within a reasonable amount of time.
  • Prices

    Seller Price
    Tcgplayer 0.33 USD / 7.81 USD
    Cardmarket 0.24 EUR / 9.36 EUR
    Cardkingdom 0.59 USD / 15.99 USD
    Cardsphere 0.46 USD
    Manapool 0.26 USD / 6.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

    Hedron Alignment #57 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Hexproof Scry

    Rules

  • The Hedron Alignment in exile must be face up. If it’s face down, it won’t count, even if you are allowed to look at it.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 0.88 USD
    Cardmarket 0.11 EUR / 0.38 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.28 USD
    Manapool 0.15 USD / 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. : Scry 1.

    Approach of the Second Sun Sorcery Normal - ~$11.97

    Azor's Elocutors Creature — Human Advisor Normal - ~$1.12

    Battle of Wits Enchantment Normal - ~$4.62

    Hedron Alignment Enchantment Normal - ~$0.36

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