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AI 🤖 Find me cards equivalent to: Hedron Fields of Agadeem

Equivalent cards to Hedron Fields of Agadeem (a colorless land that can give defenders +1/+0) are hard to find, but here are a few in the same color (colorless/land) that boost defenders or creatures:
1. Guildmages' Forum – taps for colorless and supports multicolor creatures.
2. Rogue's Passage – taps for colorless and grants unblockable, helping defenders attack.
3. Access Tunnel – helps small creatures get through, supports a similar defensive theme.

There are few lands that specifically boost defenders like Hedron Fields of Agadeem. Most support is found on nonland cards, like High Alert (white/blue enchantment).


Reason: There are very few defender-boosting lands; similar role-supporting lands are included.

Results:

Access Tunnel #262 Land

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature's power is greater than 3 as Access Tunnel's second ability tries to resolve, the ability doesn't resolve. However, if instead the creature's power is raised above 3 after the ability resolves, it still can't be blocked that turn.
  • Once a creature with power 3 or less has been blocked, Access Tunnel's second ability won't cause it to become unblocked.
  • Prices

    Seller Price
    Tcgplayer 0.32 USD / 0.66 USD
    Cardmarket 0.41 EUR / 0.68 EUR
    Cardkingdom 0.79 USD / 1.99 USD
    Cardsphere 0.43 USD
    Manapool 0.47 USD / 0.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Target creature with power 3 or less can't be blocked this turn.

    Guildmages' Forum #250 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.32 USD / 1.2 USD
    Cardmarket 0.33 EUR / 0.57 EUR
    Cardkingdom 1.29 USD / 3.99 USD
    Cardsphere 0.46 USD
    Manapool 0.26 USD / 0.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters with an additional +1/+1counteron it.

    Hedron Fields of Agadeem #19 Plane — Zendikar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Zendikar
  • Languages:
    Layout:
    Planar
    Tokens:

    Rules

  • A creature's power is checked when attackers or blockers are declared. Increasing the power of an attacking or blocking creature to 7 or greater won't remove that creature from combat.
  • Prices

    Seller Price
    Tcgplayer 0.99 USD
    Cardmarket 0.73 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.92 USD
    Manapool 1.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures with power 7 or greater can't attack or block. Whenever chaos ensues, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent of their choice.)

    High Alert #182 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • High Alert’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Titanic Brawl won’t cause a creature to fight with its toughness under High Alert.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD / 4.16 USD
    Cardmarket 0.33 EUR / 4.01 EUR
    Cardkingdom 0.69 USD / 3.99 USD
    Cardsphere 0.4 USD
    Manapool 0.26 USD / 2.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. : Untap target creature.

    Rogue's Passage #607 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activating the second ability of Rogue's Passage after a creature has become blocked won't cause that creature to become unblocked.
  • Prices

    Seller Price
    Tcgplayer 38.8 USD
    Cardmarket 17.91 EUR / 26.37 EUR
    Cardkingdom 49.99 USD
    Manapool 42.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Target creature can't be blocked this turn.

    Access Tunnel Land Normal - ~$0.71

    Guildmages' Forum Land Normal - ~$1.04

    Hedron Fields of Agadeem Plane — Zendikar Planar - ~$0.8

    High Alert Enchantment Normal - ~$1.81

    Rogue's Passage Land Normal - ~$35.2

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