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"Find me cards equivalent to: Herald of Hoofbeats"

Cards equivalent to Herald of Hoofbeats (a blue creature granting horsemanship to your Knights) are rare, as it uniquely gives horsemanship. Closest equivalents in blue or white are:

  • Righteous Valkyrie (white: tribal payoff for Angels, Clerics)
  • Edric, Spymaster of Trest (blue/green: evasion payoff, lets creatures draw cards when connecting)
  • Wonder (blue: gives all creatures flying from graveyard)

No direct equivalents grant horsemanship to a tribe, but these are close in effect or spirit.
Reason: Herald of Hoofbeats has a unique, tribal-wide evasion-granting ability.

Found Cards

4 Results

Edric, Spymaster of Trest

Herald of Hoofbeats

Righteous Valkyrie

Wonder

Edric, Spymaster of Trest #196 Legendary Creature — Elf Rogue

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Elf
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature controlled by an opponent that deals combat damage to another opponent will cause Edric's ability to trigger. The creature's controller chooses whether to draw a card.
  • When a creature you control deals combat damage to one of your opponents, you may draw a card.
  • Edric, Spymaster of Trest is banned as a commander in Duel Commander format, but it may be part of your deck.
  • Prices

    Seller Price
    Cardkingdom 7.49 USD
    Tcgplayer 13.05 USD
    Cardmarket 3.78 EUR
    Manapool 18.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

    Herald of Hoofbeats #109 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Horsemanship

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 5.99 USD
    Manapool 4.56 USD
    Tcgplayer 5.09 USD
    Cardmarket 4.47 EUR / 3.74 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship.

    Righteous Valkyrie #24p Creature — Angel Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Because damage remains marked on creatures until the damage is removed as the turn ends, nonlethal damage dealt to creatures you control may become lethal if your life total drops below 7 life more than your starting life total or if Righteous Valkyrie leaves the battlefield that turn.
  • The amount of life you gain is equal to the Angel or Cleric's toughness as the triggered ability resolves. If the Angel or Cleric is no longer on the battlefield at that time, use its toughness from when it was last on the battlefield.
  • Prices

    Seller Price
    Manapool / 6.95 USD 5.25 USD
    Tcgplayer 4.85 USD / 6.26 USD
    Cardkingdom 8.99 USD / 9.99 USD
    Cardmarket 5.56 EUR / 5.35 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

    Wonder #170 Creature — Incarnation

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Incarnation
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 2.29 USD
    Tcgplayer 1.25 USD
    Cardmarket / 1.5 EUR 1.4 EUR
    Manapool 1.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.