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"Find me cards equivalent to: Heroic Stanza"

Equivalent cards to Heroic Stanza (Sorcery, White/Black, Put a +1/+1 counter on target creature):
1. Grim Affliction (B) – Puts a -1/-1 counter, then proliferates; not direct, but similar negative effect.
2. Strength of the Pride (W, not sorcery, but puts counters, does not fit exactly, but theme-wise)
3. Bond of Discipline (W, not a perfect match, taps creatures and gives lifelink)
4. Incremental Growth (G, puts +1/+1 counters, but not WB)

Closest match: Grim Affliction for color, even though it's -1/-1.


Reason:
There are very few WB sorceries that simply put a +1/+1 counter on a creature. Most +1/+1 counter effects in White/Black come from instants, abilities, or creatures, not sorceries. Heroic Stanza is unique.

Found Cards

3 Results

Bond of Discipline

Grim Affliction

Incremental Growth

Bond of Discipline #WAR-6 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can cast Bond of Discipline even if your opponents control no creatures or you control no creatures. The creatures that are on the battlefield will be affected as appropriate.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Tcgplayer 0.21 USD
    Manapool 0.19 USD
    Cardmarket 0.35 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.

    Grim Affliction #63 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • You may choose the creature you put the -1/-1 counter on to get another -1/-1 counter when proliferating.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD / 5.15 USD
    Cardmarket 0.24 EUR / 2.74 EUR
    Manapool / 4.3 USD 0.26 USD
    Cardkingdom 0.59 USD / 7.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a -1/-1counteron target creature, then proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Incremental Growth #14 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If some of the creatures are illegal targets as Incremental Growth tries to resolve, the remaining legal targets still get the appropriate number of +1/+1 counters. If all targets are illegal, Incremental Growth doesn’t resolve.
  • You must choose three different targets in order to cast Incremental Growth. You decide how many +1/+1 counters each creature will get as part of casting the spell.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Tcgplayer 0.1 USD
    Cardmarket / 0.07 EUR 0.11 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a +1/+1counteron target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.