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"Find me cards equivalent to: Hexmark Destroyer"

Equivalent cards to Hexmark Destroyer (Artifact Creature, Black, can’t be blocked except by many, Unearth):

1. Dread Slaver

  • Type: Creature — Zombie
  • Color: Black
  • Similarity: Hard to block, strong graveyard synergy.

2. Skeletal Swarming

  • Type: Enchantment (creates black artifact Skeletons)
  • Color: Black
  • Similarity: Generates artifact creatures with graveyard recursion themes.

3. Demigod of Revenge

  • Type: Creature — Spirit Avatar
  • Color: Black/Red
  • Similarity: Recursion from graveyard (not Unearth, but similar effect).

4. Cairn Wanderer

  • Type: Creature — Shapeshifter
  • Color: Black
  • Similarity: Gains abilities from graveyard creatures, sometimes including unblockability.

Note:
There aren't many cards with both can’t be blocked except by many creatures and Unearth in black artifact creatures. Hexmark Destroyer is currently quite unique to black artifact decks for these combined abilities.

Found Cards

5 Results

Cairn Wanderer

Demigod of Revenge

Dread Slaver

Hexmark Destroyer

Skeletal Swarming

Cairn Wanderer #105 Creature — Shapeshifter

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Changeling

    Rules

  • Cairn Wanderer’s ability looks at all cards in all graveyards. It gains any landwalk abilities and any protection abilities.
  • Prices

    Seller Price
    Manapool 0.37 USD / 10.53 USD
    Cardkingdom 0.99 USD / 14.99 USD
    Tcgplayer 0.55 USD / 16.46 USD
    Cardmarket 0.51 EUR / 4.56 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Changeling (This card is every creature type.) As long as a creature card with flying is in a graveyard, this creature has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.

    Demigod of Revenge #183 Creature — Spirit Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste

    Rules

  • If Demigod of Revenge is countered *before* its triggered ability resolves, the ability will still resolve. It will return that Demigod of Revenge from your graveyard to the battlefield, as well as any others. If you’re casting a spell to counter Demigod of Revenge, it’s important to clarify you’re casting it *after* the triggered ability resolves if you don’t want that Demigod of Revenge to be put onto the battlefield.
  • The triggered ability will resolve before Demigod of Revenge will.
  • This ability triggers when you cast Demigod of Revenge as a spell. It won’t trigger if Demigod of Revenge is put directly onto the battlefield.
  • Prices

    Seller Price
    Cardkingdom / 9.99 USD 1.49 USD
    Manapool / 3.42 USD 0.37 USD
    Tcgplayer 0.85 USD / 2.04 USD
    Cardmarket 0.73 EUR / 2.5 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you cast this spell, return all cards named Demigod of Revenge from your graveyard to the battlefield. Flying, haste

    Dread Slaver #405 Creature — Zombie Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/5
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Dread Slaver will return if it somehow dealt damage to itself and then dies.
  • Each time a creature dies, check whether Dread Slaver had dealt any damage to it at any time during that turn. If so, Dread Slaver's ability will trigger. It doesn't matter who controlled the creature or whose graveyard it was put into.
  • If Dread Slaver and a creature it was blocking or blocked by both die in combat, Dread Slaver's ability will trigger.
  • The card will return to the battlefield under your control only if it's still in the graveyard when the ability resolves. If it's not (perhaps because an ability like undying has already returned it to the battlefield), nothing happens.
  • Prices

    Seller Price
    Tcgplayer 0.36 USD
    Manapool 0.15 USD
    Cardmarket 0.25 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature dealt damage by this creature this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

    Hexmark Destroyer #36★ Artifact Creature — Necron

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Necron
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Unearth

    Rules

  • Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
  • At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
  • If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
  • If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
  • Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
  • Prices

    Seller Price
    Manapool 1.97 USD
    Tcgplayer 3.9 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Multi-threat Eliminator — This creature can't be blocked except by six or more creatures. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

    Skeletal Swarming #232a Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 7.54 USD
    Cardmarket 0.21 EUR
    Manapool 6.13 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.