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"Find me cards equivalent to: High Sentinels of Arashin"

Cards equivalent to High Sentinels of Arashin (White, flying, interacts with +1/+1 counters):
1. Abzan Falconer — Also a white creature that grants flying to creatures with +1/+1 counters.
2. Anafenza, Kin-Tree Spirit — White, puts +1/+1 counters on creatures as they enter.
3. Enduring Scalelord — White/green but synergizes with +1/+1 counters and flying.
4. Ainok Bond-Kin — White, gives first strike to creatures with +1/+1 counters.

All share color, focus on +1/+1 counters, and have similar themes to High Sentinels of Arashin.

Found Cards

5 Results

Abzan Falconer

Ainok Bond-Kin

Anafenza, Kin-Tree Spirit

Enduring Scalelord

High Sentinels of Arashin

Abzan Falconer #2 Creature — Human Soldier

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Outlast

    Rules

  • Several creatures with outlast also grant an ability to creatures you control with +1/+1 counters on them, including themselves. These counters could come from an outlast ability, but any +1/+1 counter on the creature will count.
  • The cost to activate a creature's outlast ability includes the tap symbol ({T}). A creature's outlast ability can't be activated unless that creature has been under your control continuously since the beginning of your turn.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Cardmarket / 0.7 EUR 0.21 EUR
    Manapool 0.2 USD / 2.6 USD
    Tcgplayer 0.26 USD / 2.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Outlast (, : Put a +1/+1counteron this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1counteron it has flying.

    Ainok Bond-Kin #78 Creature — Dog Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Dog
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Outlast

    Rules

  • Several creatures with outlast also grant an ability to creatures you control with +1/+1 counters on them, including themselves. These counters could come from an outlast ability, but any +1/+1 counter on the creature will count.
  • The cost to activate a creature's outlast ability includes the tap symbol ({T}). A creature's outlast ability can't be activated unless that creature has been under your control continuously since the beginning of your turn.
  • Prices

    Seller Price
    Cardmarket 0.24 EUR
    Tcgplayer 0.29 USD
    Manapool 0.15 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Outlast (, : Put a +1/+1counteron this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1counteron it has first strike.

    Anafenza, Kin-Tree Spirit #2s Legendary Creature — Spirit Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Bolster

    Rules

  • Bolster itself doesn't target any creature, though some spells and abilities that bolster may have other effects that target creatures. For example, you could put counters on a creature with protection from white with Aven Tactician's bolster ability.
  • You determine which creature to put counters on as the spell or ability that instructs you to bolster resolves. That could be the creature with the bolster ability, if it's still under your control and has the least toughness.
  • Prices

    Seller Price
    Manapool 0.78 USD
    Cardmarket / 1.52 EUR 0.27 EUR
    Cardkingdom 1.49 USD
    Tcgplayer 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another nontoken creature you control enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1counteron it.)

    Enduring Scalelord #221 Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A creature entering the battlefield with one or more +1/+1 counters on it will cause Enduring Scalelord's ability to trigger.
  • If +1/+1 counters are put on multiple creatures you control (other than Enduring Scalelord) at the same time, Enduring Scalelord's ability will trigger once for each of those creatures.
  • If you control two Enduring Scalelords, putting a +1/+1 counter on one of them will cause the ability of the other one to trigger. When this ability resolves, you'll put a +1/+1 counter on the other Scalelord. This will cause the ability of the first one to trigger. This loop will repeat until you choose not to put a +1/+1 counter on one of the Enduring Scalelords.
  • Prices

    Seller Price
    Cardkingdom / 0.99 USD 0.35 USD
    Cardmarket 0.08 EUR / 0.6 EUR
    Tcgplayer 0.16 USD / 0.56 USD
    Manapool / 0.64 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1counteron this creature.

    High Sentinels of Arashin #13s Creature — Bird Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • High Sentinels of Arashin gets +1/+1 per creature, not per +1/+1 counter. It doesn't matter how many +1/+1 counters are on any other creature you control as long as there's one or more.
  • The activated ability can target and put +1/+1 counters on High Sentinels of Arashin itself.
  • Prices

    Seller Price
    Cardmarket / 0.61 EUR 0.36 EUR
    Manapool 0.41 USD
    Tcgplayer 0.57 USD
    Cardkingdom 0.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying This creature gets +1/+1 for each other creature you control with a +1/+1counteron it. : Put a +1/+1counteron target creature.