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"Find me cards equivalent to: Hobblefiend"

Here are equivalent cards to Hobblefiend, matching red creatures with trample and a sacrifice ability:
1. Rite of the Raging Storm (creates red creatures with trample)
2. Scorchspitter (red, but doesn't sacrifice)
3. Skophos Reaver (red, trample; not a sacrifice outlet)
4. Siege-Gang Commander (red, can sacrifice creatures, but no trample)

Closest fit: There are no direct red devils with trample and an activated sacrifice another creature: put +1/+1 ability besides Hobblefiend, but Blood Aspirant is red and can sacrifice creatures to get bigger:

  • Blood Aspirant
    Type: Creature — Minotaur Berserker
    Ability: Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant. {1}{R}, Sacrifice another creature or enchantment: Blood Aspirant deals 1 damage to target creature. Blood Aspirant can't block this turn.'


Reason:
Blood Aspirant is the closest red creature with a similar sacrifice and +1/+1 counter effect. No direct analog with trample exists.

Found Cards

5 Results

Blood Aspirant

Hobblefiend

Rite of the Raging Storm

Siege-Gang Commander

Skophos Reaver

Blood Aspirant #128 Creature — Satyr Berserker

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Satyr
  • Berserker
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Blood Aspirant can be sacrificed to pay for the cost of its own last ability.
  • Blood Aspirant's first ability is a triggered ability, not an activated ability. It doesn't allow you to sacrifice a permanent whenever you want; rather, you need some other way of sacrificing permanents, such as its second ability.
  • If the target creature is an illegal target by the time Blood Aspirant's last ability tries to resolve, the ability won't resolve. The creature can block as normal. If the target is legal but not dealt damage (most likely because of a prevention effect), it can't block this turn.
  • If you sacrifice a permanent as part of casting a spell or activating an ability, Blood Aspirant's first ability will resolve before that spell or ability.
  • Prices

    Seller Price
    Cardkingdom / 0.99 USD 0.35 USD
    Cardmarket 0.07 EUR / 0.17 EUR
    Tcgplayer / 0.13 USD 0.1 USD
    Manapool 0.15 USD / 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever yousacrificea permanent, put a +1/+1counteron this creature. , ,Sacrificea creature or enchantment: This creature deals 1 damage to target creature. That creature can't block this turn.

    Hobblefiend #152 Creature — Devil

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Devil
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.15 USD 0.27 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.18 EUR 0.13 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) ,Sacrificeanother creature: Put a +1/+1counteron this creature.

    Rite of the Raging Storm #274 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Rite of the Raging Storm leaves the battlefield before attackers are declared, creatures named Lightning Rager can attack you or planeswalkers you control.
  • The tokens aren't named Elemental. They are named only Lightning Rager. The rule that says a token's name is its creature types applies only if the tokens aren't given a name by the effect that creates them.
  • Prices

    Seller Price
    Cardmarket 0.38 EUR
    Tcgplayer 1.32 USD
    Manapool 0.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures named Lightning Rager can't attack you or planeswalkers you control. At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step,sacrificethis token."

    Siege-Gang Commander #DMR-136 Creature — Goblin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • You can sacrifice any Goblin you control to activate Siege-Gang Commander's activated ability, including Siege-Gang Commander itself.
  • Prices

    Seller Price
    Manapool 0.25 USD
    Cardmarket 0.18 EUR
    Tcgplayer 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, create three 1/1 red Goblin creature tokens. ,Sacrificea Goblin: This creature deals 2 damage to any target.

    Skophos Reaver #140 Creature — Minotaur Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Madness

    Rules

  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Cardmarket 0.14 EUR / 0.16 EUR
    Tcgplayer 0.28 USD / 0.18 USD
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    During your turn, this creature gets +2/+0. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)