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6 Cards Found

AI 🤖 Find me cards equivalent to: Holdout Settlement

Equivalent cards to Holdout Settlement (colorless, mana fixing lands):

  • Springleaf Drum (artifact, same tap-for-any-color effect via creatures)
  • Unclaimed Territory (land, taps for any color for creature spells)
  • Secluded Courtyard (land, similar to Unclaimed Territory but more tribal-focused)
  • Aether Hub (land, can produce any color temporarily)
  • Gemstone Mine (land, any color three times)


Reason: These cards help fix mana for any color, similar to Holdout Settlement.

Results:

Aether Hub #279 Land

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this land enters, you get (an energy counter). : Add . , Pay : Add one mana of any color.

    Gemstone Mine #119 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the last mining counter is removed from Gemstone Mine in some way other than activating its ability, Gemstone Mine won’t be sacrificed (and its ability can’t be activated).
  • Prices

    Seller Price
    Tcgplayer 1.8 USD / 44.23 USD
    Cardmarket 1.43 EUR / 15.92 EUR
    Cardkingdom 2.49 USD
    Cardsphere 1.75 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters with three mining counters on it. , Remove a miningcounterfrom this land: Add one mana of any color. If there are no mining counters on this land,sacrificeit.

    Holdout Settlement #305 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • To activate the last ability, you may tap any untapped creature you control, including one you haven’t controlled continuously since the beginning of your most recent turn. (Note that tapping the creature doesn’t use {T} [the tap symbol].)
  • Prices

    Seller Price
    Tcgplayer 0.2 USD
    Cardmarket 0.29 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . ( represents colorless mana.) , Tap an untapped creature you control: Add one mana of any color.

    Secluded Courtyard #63 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Secluded Courtyard is somehow on the battlefield without a chosen type, mana from its second mana ability can't be spent on anything.
  • Prices

    Seller Price
    Tcgplayer 7.5 USD / 17.3 USD
    Cardmarket 5.4 EUR / 15.24 EUR
    Cardkingdom 8.99 USD / 24.99 USD
    Cardsphere 7.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this land enters, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

    Springleaf Drum #22 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • You can tap a creature that hasn't been under your control since your most recent turn began to activate Springleaf Drum's ability.
  • Prices

    Seller Price
    Tcgplayer 0.54 USD / 4.49 USD
    Cardkingdom 1.29 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Tap an untapped creature you control: Add one mana of any color.

    Unclaimed Territory #258 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can't choose multiple creature types, such as "Vampire Knight." Card types such as artifact can't be chosen, nor can subtypes that aren't creature types, such as Jace, Vehicle, or Treasure.
  • Prices

    Seller Price
    Tcgplayer 0.48 USD / 0.96 USD
    Cardmarket 0.41 EUR / 1.03 EUR
    Cardkingdom 0.59 USD / 2.99 USD
    Cardsphere 0.45 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this land enters, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

    Aether Hub Land Normal

    Gemstone Mine Land Normal - ~$11.27

    Holdout Settlement Land Normal - ~$0.26

    Secluded Courtyard Land Normal - ~$12.37

    Springleaf Drum Artifact Normal - ~$2.11

    Unclaimed Territory Land Normal - ~$0.99

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