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"Find me cards equivalent to: Homestead Courage"

Equivalent cards to Homestead Courage (White, Sorcery, +1/+1 counter, vigilance/graveyard interaction):
1. Travel Preparations—Puts a +1/+1 counter on up to two creatures, with flashback {1}{G}.
2. Otherworldly Journey—Exiles a creature then returns it with a +1/+1 counter (not quite equivalent, but similar +1/+1 effect, instant).
3. Unbounded Potential—Puts a +1/+1 counter on each of up to two target creatures (no vigilance, no flashback).
4. Defiant Strike—Target creature gets +1/+0 and draw a card (no counters, but cheap pump at sorcery speed).

Closest are Travel Preparations for counters and flashback, but none are identical in white; Homestead Courage is unique for white with exactly those effects.

Found Cards

5 Results

Defiant Strike

Homestead Courage

Otherworldly Journey

Travel Preparations

Unbounded Potential

Defiant Strike #66 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature is an illegal target by the time Defiant Strike tries to resolve, the spell won't resolve. You won't draw a card.
  • Prices

    Seller Price
    Cardmarket 0.49 EUR / 0.33 EUR
    Manapool 0.38 USD 0.2 USD 0.59 USD
    Cardkingdom 0.39 USD 0.79 USD 0.49 USD
    Tcgplayer 0.6 USD 0.52 USD 0.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +1/+0 until end of turn. Draw a card.

    Homestead Courage #24 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Cardkingdom / 0.79 USD 0.35 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.08 EUR / 0.3 EUR
    Tcgplayer 0.21 USD / 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a +1/+1counteron target creature you control. It gains vigilance until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Otherworldly Journey #16 Instant — Arcane

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
  • Arcane
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature comes back onto the battlefield as a new creature, with one +1/+1 counter on it (plus any other counters that it would normally enter with).
  • Any Aura attached to the creature is put into its owner's graveyard as a state-based action. Equipment attached to the creature become unattached but remain on the battlefield.
  • If Otherworldly Journey is cast during an end step, the creature won't return until the beginning of the next end step.
  • Prices

    Seller Price
    Tcgplayer 0.31 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.17 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1counteron it.

    Travel Preparations #188 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • If Travel Preparations targets two creatures, and one of them is an illegal target by the time Travel Preparations resolves, you'll still put a +1/+1 counter on the other creature.
  • You can't target the same creature twice to put two +1/+1 counters on it.
  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.26 USD 0.1 USD
    Cardmarket / 0.09 EUR 0.05 EUR
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a +1/+1counteron each of up to two target creatures. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Unbounded Potential #67 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Entwine Proliferate

    Rules

  • If a permanent has +1/+1 counters and -1/-1 counters on it, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters (or none of either kind of counters) on it.
  • If you cast this spell by paying its entwine cost, you will be able to proliferate the counters that you placed with the first mode.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents, and you can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • While proliferating, if you choose a permanent or player with multiple kinds of counters, the permanent or player gets another counter of each kind, not just one kind. This change from the original proliferate rules was introduced in a previous set.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardmarket / 0.21 EUR 0.04 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.3 USD 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Put a +1/+1counteron each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.) Entwine (Choose both if you pay the entwine cost.)