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"Find me cards equivalent to: Hope and Glory"

Equivalent cards to Hope and Glory (type: Instant, color: White, untaps creatures and gives a buff):
1. To Arms! — Untaps all creatures you control, draw a card.
2. Ajani's Presence — Gives +1/+1 and indestructible to one or more creatures.
3. Surge of Light — Only buffs, no untap.
4. Puresight Merrow (Creature, not instant, but untaps)

Closest overall is To Arms! but it doesn't give +1/+1. None are exactly the same, but Hope and Glory is unique in both untap and buff for two creatures at instant speed in White.

Found Cards

4 Results

Ajani's Presence

Hope and Glory

Puresight Merrow

To Arms!

Ajani's Presence #2 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
  • If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
  • If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
  • You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.19 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.1 EUR / 0.83 EUR
    Tcgplayer 0.2 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Strive — This spell costs more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don'tdestroythem.)

    Hope and Glory #9 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Must target two different creatures.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.86 USD
    Cardmarket 0.15 EUR / 1.96 EUR
    Tcgplayer 0.19 USD / 2.97 USD
    Cardkingdom / 4.99 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap two target creatures. Each of them gets +1/+1 until end of turn.

    Puresight Merrow #146 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.
  • If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost.
  • When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.)
  • Prices

    Seller Price
    Cardmarket 0.19 EUR / 4.07 EUR
    Tcgplayer / 25.87 USD 0.35 USD
    Cardkingdom 0.35 USD / 6.99 USD
    Manapool 0.19 USD / 4.81 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Look at the top card of your library. You may exile that card. ( is the untap symbol.)

    To Arms! #30 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.39 USD / 0.49 USD
    Cardmarket / 0.27 EUR 0.2 EUR
    Manapool / 0.26 USD 0.15 USD
    Tcgplayer / 0.39 USD 0.27 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap all creatures you control. Draw a card.