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"Find me cards equivalent to: Horn of the Mark"

Equivalent cards to Horn of the Mark (red/white color identity, card draw on creature attack):
1. Tocasia's Welcome – lets you draw when small creatures enter the battlefield under your control.
2. Mentor of the Meek – draws cards when small creatures enter.
3. Welcoming Vampire – draws when a small creature enters, once each turn.
4. Puresteel Paladin – draws when an Equipment enters.
5. Chivalric Alliance – draws when two or more creatures attack.

All are white, match the card draw-on-creature trigger theme.

Found Cards

6 Results

Chivalric Alliance

Horn of the Mark

Mentor of the Meek

Puresteel Paladin

Tocasia's Welcome

Welcoming Vampire

Chivalric Alliance #11 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 13.11 EUR
    Manapool 11.72 USD
    Cardkingdom 21.99 USD
    Tcgplayer 12.91 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you attack with two or more creatures, draw a card. ,Discarda card: Create a 2/2 white and blue Knight creature token with vigilance.

    Horn of the Mark #378 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a multiplayer game, Horn of the Mark's triggered ability triggers once for each player you attack with at least two creatures.
  • Two or more creatures you control must attack the same player in order for Horn of the Mark's ability to trigger. Creatures you control that attack planeswalkers that player controls or battles that player is protecting won't count toward Horn of the Mark's trigger condition.
  • Prices

    Seller Price
    Cardmarket / 4.42 EUR 0.79 EUR
    Manapool 0.6 USD / 5.11 USD
    Tcgplayer 0.86 USD / 7.6 USD
    Cardkingdom 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    Mentor of the Meek #81 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature enters with +1/+1 counters or a continuous effect such as that of Wedding Festivity will apply to the creature on the battlefield, those effects apply when checking to see if Mentor of the Meek’s ability will trigger.
  • Mentor of the Meek’s ability checks the power of the other creature only as it enters. If that creature’s power is 2 or less, the ability will trigger. Once the ability triggers, raising that creature’s power above 2 won’t affect that ability. Similarly, reducing the creature’s power to 2 or less after it enters won’t cause the ability to trigger.
  • While resolving the triggered ability of Mentor of the Meek, you can’t pay {1} multiple times to draw more than one card.
  • Prices

    Seller Price
    Cardmarket 0.21 EUR
    Manapool 0.23 USD
    Tcgplayer 0.29 USD
    Cardkingdom 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.

    Puresteel Paladin #1352 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Once the equip {0} ability is activated, causing Puresteel Paladin to leave the battlefield or causing its controller to control fewer than three artifacts won't stop the equip ability from resolving.
  • You may still activate the Equipment's other equip abilities if you wish.
  • Prices

    Seller Price
    Manapool 32.81 USD / 35.16 USD
    Tcgplayer / 33.3 USD 32.91 USD
    Cardmarket 20.6 EUR / 23.17 EUR
    Cardkingdom 27.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip as long as you control three or more artifacts.

    Tocasia's Welcome #135 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 3.49 USD
    Cardmarket 2.36 EUR
    Manapool 2.15 USD
    Tcgplayer 2.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.

    Welcoming Vampire #140 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If creatures enter the battlefield with +1/+1 counters or a continuous effect such as that of Wedding Festivity will apply to the creatures on the battlefield, those effects apply when checking to see if Welcoming Vampire's ability will trigger.
  • Welcoming Vampire's ability checks the power of the other creatures only as they enter the battlefield. If one of those creatures has power 2 or less, the ability will trigger. Once the ability triggers, raising that creature's power above 2 won't affect that ability. Similarly, reducing a creature's power to 2 or less after it enters the battlefield won't cause the ability to trigger.
  • Prices

    Seller Price
    Cardmarket / 1.03 EUR 1.14 EUR
    Manapool 0.94 USD
    Cardkingdom 2.29 USD
    Tcgplayer 0.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.