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"Find me cards equivalent to: Hound of Griselbrand"

Equivalent cards to Hound of Griselbrand (Mono-Red creatures with Double Strike and/or Undying are rare):
1. Ash Zealot — Mono-Red, Haste and First Strike, less resilient, but aggressive 2-drop.
2. Embercleave — While not a creature, gives Double Strike to a red creature.
3. Skarrgan Hellkite — Mono-Red, with riot (can enter with a +1/+1 counter) and flying, but no Double Strike or Undying.
4. Abbot of Keral Keep — Red, Prowess and card advantage.
5. Generator Servant — Red, Haste enabler.

None of these fully match both Double Strike and Undying; Hound of Griselbrand is unique in mono-red for that combo. Closest are those that share red color and some keywords.

Found Cards

6 Results

Abbot of Keral Keep

Ash Zealot

Embercleave

Generator Servant

Hound of Griselbrand

Skarrgan Hellkite

Abbot of Keral Keep #127 Creature — Human Monk

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Monk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Prowess

    Rules

  • Any spell you cast that doesn't have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won't cause prowess to trigger. Playing a land also won't cause prowess to trigger.
  • If you don't play the card, it will remain exiled.
  • Once it triggers, prowess isn't connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve.
  • Playing the card exiled with Abbot of Keral Keep's ability follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty.
  • Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
  • The card exiled by Abbot of Keral Keep's ability is exiled face up.
  • Unless an effect allows you to play additional lands that turn, you can play a land card exiled with Abbot of Keral Keep's ability only if you haven't played a land yet that turn.
  • You may play that card that turn even if Abbot of Keral Keep is no longer on the battlefield or under your control.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD / 0.83 USD
    Cardkingdom 0.49 USD / 0.99 USD
    Manapool 0.15 USD / 0.38 USD
    Cardmarket / 1.3 EUR 0.08 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, exile the top card of your library. Until end of turn, you may play that card.

    Ash Zealot #86 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Ash Zealot’s ability doesn’t allow any player to cast cards from a graveyard. Such cards need another way to be cast, such as the flashback ability.
  • Ash Zealot’s ability doesn’t trigger if you put a card onto the battlefield from a graveyard (using Grave Betrayal’s ability, for example).
  • Ash Zealot’s triggered ability will resolve before that spell resolves.
  • Prices

    Seller Price
    Tcgplayer / 0.69 USD 0.28 USD
    Cardmarket 0.35 EUR / 1.89 EUR
    Cardkingdom / 0.79 USD 0.49 USD
    Manapool / 0.31 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, haste Whenever a player casts a spell from a graveyard, this creature deals 3 damage to that player.

    Embercleave #120p Legendary Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip Flash

    Rules

  • Embercleave's second ability can't reduce its cost below {R}{R}.
  • Once you announce that you're casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can't try to increase Embercleave's cost by removing attacking creatures you control.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 10.39 USD / 11.18 USD
    Cardmarket 7.53 EUR / 6.78 EUR
    Manapool 10.86 USD / 10.42 USD
    Cardkingdom 16.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash This spell costs less to cast for each attacking creature you control. When Embercleave enters, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip

    Generator Servant #133 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An instant or sorcery spell is not a creature spell, even if that spell creates creature tokens.
  • If a creature spell has generic mana only in its alternative or additional cost, the creature will still gain haste.
  • If the mana is spent on a noncreature spell that becomes a creature later in the turn, that creature won't have haste.
  • If the mana is spent on two different creature spells, each of those spells (and resulting creatures) will gain haste until end of turn.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Manapool / 0.51 USD 0.15 USD
    Tcgplayer 0.31 USD / 0.59 USD
    Cardmarket 0.23 EUR / 0.48 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificethis creature: Add . If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and as soon as it comes under your control.)

    Hound of Griselbrand #141 Creature — Elemental Dog

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Dog
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Undying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 0.49 USD
    Manapool 0.17 USD / 0.65 USD
    Tcgplayer 0.28 USD / 1.07 USD
    Cardmarket 0.14 EUR / 0.64 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Double strike Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1counteron it.)

    Skarrgan Hellkite #233 Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Riot

    Rules

  • If Skarrgan Hellkite's ability has two targets and one becomes illegal, the remaining target is dealt 1 damage, not 2.
  • If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste.
  • If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it.
  • Once Skarrgan Hellkite's ability has been activated, it resolves even if all +1/+1 counters are removed from it or if Skarrgan Hellkite leaves the battlefield.
  • Riot is a replacement effect. Players can't respond to your choice of +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other.
  • You divide the damage as you activate Skarrgan Hellkite's ability, not as it resolves. Each target must be assigned at least 1 damage. In other words, as you activate the ability, you choose whether to have Skarrgan Hellkite deal 2 damage to a single target, or deal 1 damage to each of two targets.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.99 USD
    Tcgplayer 0.24 USD
    Cardmarket 0.27 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Riot (This creature enters with your choice of a +1/+1counteror haste.) Flying : This creature deals 2 damage divided as you choose among one or two targets. Activate only if this creature has a +1/+1counteron it.