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"Find me cards equivalent to: Howlpack Resurgence"

Equivalent cards to Howlpack Resurgence (green, enchantment, Wolf/Werewolf tribal, anthem + trample) include:

  • Full Moon's Rise – Green enchantment, gives Wolves and Werewolves +1/+0 and trample, and can regenerate them.
  • Ascendant Packleader (not an enchantment but relevant for pumps and synergy in tribal).
  • Moonmist (not an enchantment, but good synergy in tribal Werewolf decks).


Reason: No other green enchantment provides exactly the same combo of flash, +1/+1, and trample for Wolves/Werewolves, but Full Moon's Rise is the closest.

Found Cards

4 Results

Ascendant Packleader

Full Moon's Rise

Howlpack Resurgence

Moonmist

Ascendant Packleader #383 Creature — Wolf

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Ascendant Packleader's first ability considers only permanents already on the battlefield when determining if it should apply. If Ascendant Packleader is entering the battlefield at the same time as another permanent, the replacement effect won't see that permanent.
  • Prices

    Seller Price
    Cardmarket 0.64 EUR / 1.19 EUR
    Manapool / 0.61 USD 0.41 USD
    Cardkingdom / 2.49 USD 1.79 USD
    Tcgplayer / 0.92 USD 0.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with a +1/+1counteron it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1counteron this creature.

    Full Moon's Rise #180 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Regenerate

    Rules

  • In order to regenerate Werewolves involved in combat, you must sacrifice Full Moon’s Rise before combat damage is assigned. This means they will lose the +1/+0 and trample bonuses before combat damage assignment.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 4.99 USD
    Cardmarket / 3.45 EUR 0.67 EUR
    Tcgplayer / 4.25 USD 0.37 USD
    Manapool 0.15 USD / 2.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Werewolf creatures you control get +1/+0 and have trample. Sacrifice this enchantment: Regenerate all Werewolf creatures you control.

    Howlpack Resurgence #211 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • A creature that is both a Werewolf and a Wolf will only get +1/+1 from Howlpack Resurgence’s last ability.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.52 USD
    Cardkingdom 0.69 USD / 1.99 USD
    Tcgplayer 0.33 USD / 1.82 USD
    Cardmarket 0.42 EUR / 0.76 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

    Moonmist #54 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Transform

    Rules

  • Moonmist causes any double-faced Human to transform, not just Werewolves.
  • Moonmist will prevent combat damage dealt by a creature that isn’t a Werewolf or a Wolf even if that creature wasn’t on the battlefield (or was a Werewolf or a Wolf) when Moonmist resolved.
  • Whether or not a creature is a Werewolf or a Wolf is checked only as combat damage is dealt. If the creature isn’t a Werewolf or a Wolf at that time, its combat damage will be prevented.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)