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"Find me cards equivalent to: Humble Defector"

Equivalent cards to Humble Defector (red creatures that let you draw and give themselves to opponents) are very rare. The closest are:

  • Shifting Loyalties (blue, but does exchange control of creatures)
  • Daring Thief (blue, exchanges control as a repeatable effect)

No other red creature exactly matches Humble Defector’s draw-and-give pattern. Act of Treason-style cards exist, but not with the same repeatable, symmetrical draw trade. Humble Defector is unique in red.

Found Cards

4 Results

Act of Treason

Daring Thief

Humble Defector

Shifting Loyalties

Act of Treason #129 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Act of Treason can target any creature, even one that's untapped or one you already control.
  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
  • Prices

    Seller Price
    Cardmarket 0.13 EUR / 0.27 EUR
    Tcgplayer / 0.55 USD 0.09 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.28 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

    Daring Thief #36 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Although the permanent you control can't be a land, the other target can, provided it shares a card type with the first target. For example, you could target an artifact you control and an artifact land controlled by an opponent.
  • Gaining control of an Aura or Equipment doesn't cause it to move, though gaining control of an Equipment will allow you to activate its equip ability to attach it to a creature you control later.
  • If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won't be able to attack that turn (unless they gain haste).
  • If another spell or ability allows you to change the targets of the ability (or perhaps copy it and choose new targets for the copy), you can change the targets only such that the final set of targets is still legal. For example, if the ability targets a creature you control and a creature an opponent controls, you couldn't change just the second target to a noncreature permanent controlled by that player. You could, however, change just the second target to a creature controlled by a different opponent. The two new targets can share a different card type than the two original targets did.
  • If the full exchange can't happen, perhaps because one of the targets is illegal as the inspired ability tries to resolve, then nothing happens. No permanents change controllers.
  • If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability.
  • Inspired abilities don't trigger when the creature enters the battlefield.
  • Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability.
  • The exchange of control lasts indefinitely. It doesn't expire when Daring Thief leaves the battlefield.
  • The relevant card types (that is, the ones a nonland permanent can have) are artifact, battle, creature, enchantment, kindred, and planeswalker.
  • Prices

    Seller Price
    Cardmarket 0.46 EUR / 1.18 EUR
    Manapool 0.18 USD / 0.65 USD
    Tcgplayer 0.19 USD / 0.89 USD
    Cardkingdom 0.49 USD / 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Inspired — Whenever this creature becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.

    Humble Defector #30 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Humble Defector's ability can be activated any time during your turn, including in response to a spell or ability.
  • If Humble Defector is controlled by a player other than its owner, and its controller leaves the game, the effect giving that player control of Humble Defector ends. Humble Defector will return to the control of the player still in the game who most recently controlled it.
  • If Humble Defector isn't on the battlefield as its ability resolves, but the target player is still a legal target, the ability will resolve. You'll draw two cards, even though the player doesn't gain control of Humble Defector.
  • If Humble Defector's owner leaves the game, Humble Defector humbly leaves the game along with that player.
  • Prices

    Seller Price
    Tcgplayer 0.7 USD / 1.35 USD
    Cardkingdom / 1.49 USD 0.99 USD
    Manapool / 1.09 USD 0.15 USD
    Cardmarket 0.6 EUR / 1.88 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Draw two cards. Target opponent gains control of this creature. Activate only during your turn.

    Shifting Loyalties #51 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Either target can have card types the other does not, as long as they share at least one card type. For example, you could target a creature and an artifact creature.
  • Gaining control of an Aura or Equipment doesn’t cause it to move, though gaining control of an Equipment will allow you to activate its equip ability later to attach it to a creature you control.
  • If another spell or ability allows you to change the targets of Shifting Loyalties (or perhaps copy it and choose new targets for the copy), you can change the targets only such that the final set of targets is still legal. For example, if Shifting Loyalties targets a creature you control and a creature an opponent controls, you couldn’t change just the second target to a noncreature permanent controlled by that player. You could, however, change just the second target to a creature controlled by a different opponent. The two new targets can share a different card type than the two original targets did.
  • If one of the target permanents is an illegal target when Shifting Loyalties resolves, the exchange won’t happen. If both permanents are illegal targets (perhaps because they no longer share a card type), Shifting Loyalties won’t resolve.
  • If the same player controls both permanents when Shifting Loyalties resolves, nothing happens.
  • You don’t have to control either target permanent.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.52 USD 0.06 USD
    Manapool / 0.26 USD 0.15 USD
    Cardmarket / 0.23 EUR 0.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)