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"Find me cards equivalent to: Hunt for Specimens"

Equivalent cards to Hunt for Specimens (black Sorcery, creates a 1/1 pest token and has Learn) are:
1. Call of the Death-Dweller — Returns creatures with +1/+1 counters from graveyard, not a token maker but similar graveyard/small creature support.
2. Sarulf's Packmate — Green, but provides Learn-like effect via card draw.
3. Eyetwitch — Black, triggers Learn on death but is a creature.
4. Rise of Extus — Black Sorcery, exiles a creature and has Learn.

No single black sorcery creates a Pest and has Learn beyond Hunt for Specimens. Closest are other black sorceries with Learn. None make the same pest token. Professor's Warning and Professor's Onyx interact with tokens or Learn but are not exact matches.


Reason:
Hunt for Specimens is unique in its color, type, token, and Learn combination. Closest are black sorceries with Learn.

Found Cards

6 Results

Call of the Death-Dweller

Eyetwitch

Hunt for Specimens

Professor's Warning

Rise of Extus

Sarulf's Packmate

Call of the Death-Dweller #78 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a card in a player’s graveyard has {X} in its mana cost, X is considered to be 0.
  • If you return no creature cards to the battlefield, you won’t put any counters on any creatures.
  • If you return two creature cards, you may put one counter on each or put both counters on one.
  • You could target a single creature card with Call of the Death-Dweller. In this case, you’ll put both counters on that creature.
  • Prices

    Seller Price
    Cardkingdom 1.49 USD
    Tcgplayer 0.36 USD / 0.43 USD
    Cardmarket 0.31 EUR / 0.97 EUR
    Manapool / 0.45 USD 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouchcounteron either of them. Then put a menacecounteron either of them.

    Eyetwitch #70 Creature — Eye Bat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Eye
  • Bat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Learn

    Rules

  • If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first.
  • If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional.
  • If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection.
  • If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from.
  • Prices

    Seller Price
    Manapool / 0.16 USD 0.15 USD
    Tcgplayer 0.26 USD / 0.4 USD
    Cardkingdom 0.49 USD
    Cardmarket / 0.72 EUR 0.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, ordiscarda card to draw a card.)

    Hunt for Specimens #73 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Learn

    Rules

  • If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first.
  • If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional.
  • If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection.
  • If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from.
  • Prices

    Seller Price
    Cardmarket / 0.19 EUR 0.21 EUR
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer 0.17 USD / 0.17 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, ordiscarda card to draw a card.)

    Professor's Warning #84 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.79 USD 0.35 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket / 0.19 EUR 0.11 EUR
    Tcgplayer / 0.29 USD 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Put a +1/+1counteron target creature. • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don'tdestroyit.)

    Rise of Extus #226 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Learn

    Rules

  • If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first.
  • If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional.
  • If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection.
  • If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.05 EUR / 0.06 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.06 USD 0.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target creature. Exile up to one target instant or sorcery card from a graveyard. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, ordiscarda card to draw a card.)

    Sarulf's Packmate #192 Creature — Wolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Foretell

    Rules

  • Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
  • Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
  • If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardmarket / 0.13 EUR 0.05 EUR
    Tcgplayer 0.11 USD / 0.19 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, draw a card. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)