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"Find me cards equivalent to: Hunt the Weak"

Equivalent cards to Hunt the Weak (Sorcery, Green, +1/+1 counter and fight):
1. Prey Upon – Sorcery, G. Target creature you control fights target creature you don’t control. (No +1/+1 counter.)
2. Ambuscade – Instant, 2G. Target creature you control gets +1/+0 until end of turn, then fights target creature you don’t control.
3. Epic Confrontation – Sorcery, 1G. Target creature you control gets +1/+2 until end of turn, then fights target creature you don’t control.
4. Time to Feed – Sorcery, 2G. Target creature you control fights target creature you don’t control. If the other dies, you gain 3 life.

All are green sorceries/instants with similar fight effects; Hunt the Weak itself is the most direct +1/+1 counter option.

Found Cards

5 Results

Ambuscade

Epic Confrontation

Hunt the Weak

Prey Upon

Time to Feed

Ambuscade #133 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the creature you control leaves the battlefield before Ambuscade resolves, Ambuscade has no effect and no damage is dealt. If the creature an opponent controls leaves the battlefield instead, the creature you control gets +1/+0 even though it won't deal any damage.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD / 0.23 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.12 EUR 0.05 EUR
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.

    Epic Confrontation #185 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If the creature you control is an illegal target as Epic Confrontation tries to resolve, the creature you control won't get +1/+2. If that creature is a legal target but the creature you don't control isn't, your creature will still get +1/+2. In both cases, neither creature will deal or be dealt damage.
  • You can't cast Epic Confrontation unless you choose both a creature you control and a creature you don't control as targets.
  • If the creature you control is an illegal target as Epic Confrontation tries to resolve, the creature you control won't get +1/+2. If that creature is a legal target but the creature you don't control isn't, your creature will still get +1/+2. In both cases, neither creature will deal or be dealt damage.
  • You can't cast Epic Confrontation unless you choose both a creature you control and a creature you don't control as targets.
  • Prices

    Seller Price
    Manapool / 0.26 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.09 EUR / 0.36 EUR
    Tcgplayer / 0.44 USD 0.06 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

    Hunt the Weak #158 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If either target is an illegal target as Hunt the Weak resolves, neither creature will deal or be dealt damage.
  • If the creature you control is an illegal target as Hunt the Weak tries to resolve, you won't put a +1/+1 counter on it. If that creature is a legal target but the other creature isn't, you'll still put the counter on the creature you control.
  • You can't cast Hunt the Weak unless you choose both a creature you control and a creature you don't control as targets.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.18 USD / 0.2 USD
    Cardmarket 0.02 EUR / 0.14 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a +1/+1counteron target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

    Prey Upon #143 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If either target is an illegal target as Prey Upon resolves, no creature will deal or be dealt damage.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

    Time to Feed #181 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • If neither creature is a legal target when Time to Feed tries to resolve, the spell won't resolve and none of its effects will happen.
  • If the first target creature dies that turn, you'll gain 3 life no matter what caused the creature to die or who controls the creature at that time.
  • Time to Feed has two targets: a creature an opponent controls and a creature you control. If only one of those creatures is a legal target when Time to Feed tries to resolve, the creatures won't fight and neither will deal or be dealt damage. If the creature you don't control is the illegal target, you won't gain life when it dies.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer / 0.2 USD 0.04 USD
    Cardmarket 0.09 EUR / 0.19 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)