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"Find me cards equivalent to: Hunter's Prowess"

Equivalent cards to Hunter's Prowess (Sorcery, Green, similar effect):
1. Hunter's Prowess (the original)
2. Hunter's Insight (Instant, Green) — It’s an instant, not sorcery, but grants a similar draw effect based on combat damage.
3. Return of the Wildspeaker (Instant, Green) — Draw cards equal to greatest power among non-Humans, but doesn’t pump or grant trample.
4. Overwhelming Stampede (Sorcery, Green) — Pumps all creatures and grants trample, but no draw.

None are an exact match at sorcery speed with all the same effects, but these are the closest green options. Hunter's Prowess remains unique in green sorceries for draw on damage, pump, and trample.

Found Cards

4 Results

Hunter's Insight

Hunter's Prowess

Overwhelming Stampede

Return of the Wildspeaker

Hunter's Insight #35 Instant

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 2.29 USD / 3.99 USD
    Cardmarket / 3.34 EUR 0.95 EUR
    Tcgplayer 1.35 USD / 2.48 USD
    Manapool 1.18 USD / 3.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

    Hunter's Prowess #192 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.23 USD
    Cardmarket 0.28 EUR
    Tcgplayer 0.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."

    Overwhelming Stampede #208 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You check the power of your creatures as Overwhelming Stampede resolves. For example, if you control a 2/1 creature, a 2/2 creature, a 2/4 creature, a 4/1 creature, a 5/5 creature, and a 5/6 creature at that time, each of your creatures gets +5/+5 and gains trample until end of turn.
  • Prices

    Seller Price
    Cardmarket 2.47 EUR / 1.46 EUR
    Manapool 1.3 USD
    Cardkingdom 4.49 USD
    Tcgplayer 1.64 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

    Return of the Wildspeaker #115 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.51 USD
    Cardkingdom 1.79 USD
    Tcgplayer 0.54 USD
    Cardmarket 0.67 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.