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"Find me cards equivalent to: Hunting Wilds"

Equivalent cards to Hunting Wilds (type: Sorcery, color: G, ramp or land animation):
1. Explosive Vegetation — Searches for two basic lands, puts them onto the battlefield tapped. No animation.
2. Ranger's Path — Like Explosive Vegetation, searches forests only.
3. Nissa's Pilgrimage — Searches forests, but not any land animation.
4. Scapeshift — Sacrifices lands, puts any lands onto battlefield, no animation.
5. Season of Growth — Not ramp/land animation, included for keyword similarity.

All cards are green. None animate lands quite like Hunting Wilds, but closest are Awaken the Woods (creates tokens) and Sylvan Awakening (all lands become 2/2 creatures).


Reason: Land ramp is common, but land animation + ramp together is rare in green sorceries.

Found Cards

8 Results

Awaken the Woods

Explosive Vegetation

Hunting Wilds

Nissa's Pilgrimage

Ranger's Path

Scapeshift

Season of Growth

Sylvan Awakening

Awaken the Woods #179 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 104.18 USD
    Cardkingdom 199.99 USD
    Tcgplayer 112.09 USD
    Cardmarket 75.81 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

    Explosive Vegetation #A71 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for up to two basic land cards, put them onto the battlefield tapped, thenshuffle

    Hunting Wilds #130 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Kicker

    Rules

  • If the Hunting Wilds is kicked, the Forests become creatures with haste permanently.
  • A noncreature permanent that turns into a creature is subject to the "summoning sickness" rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardmarket 0.4 EUR / 1.87 EUR
    Tcgplayer / 6.44 USD 0.39 USD
    Cardkingdom 1.79 USD / 5.99 USD
    Manapool 0.26 USD / 3.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker (You may pay an additional as you cast this spell.) Search your library for up to two Forest cards, put them onto the battlefield tapped, thenshuffle If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.

    Nissa's Pilgrimage #190 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won’t count because it’s still on the stack as you make this check.
  • If the spell mastery ability applies, and you find three basic Forest cards, one of them will be put onto the battlefield tapped and two of them will be put into your hand.
  • If you only find one basic Forest card, you’ll put it onto the battlefield tapped. You won’t be able to put it into your hand, even if you want to.
  • Prices

    Seller Price
    Manapool / 0.39 USD 0.15 USD
    Tcgplayer / 0.82 USD 0.27 USD
    Cardkingdom 0.39 USD / 2.49 USD
    Cardmarket / 1.58 EUR 0.36 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Thenshuffle Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

    Ranger's Path #186 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 2.63 EUR 0.35 EUR
    Manapool / 2.92 USD 0.15 USD
    Cardkingdom / 6.99 USD 0.35 USD
    Tcgplayer / 3.6 USD 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for up to two Forest cards, put them onto the battlefield tapped, thenshuffle

    Scapeshift #34 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You sacrifice the lands as part of the resolution of Scapeshift. It isn’t an additional cost. If Scapeshift is countered, you won’t sacrifice any lands.
  • Prices

    Seller Price
    Manapool 57.29 USD / 150.51 USD
    Tcgplayer / 151.5 USD 57.44 USD
    Cardkingdom 69.99 USD / 159.99 USD
    Cardmarket 42.25 EUR / 111.82 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, thenshuffle

    Season of Growth #191 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • If multiple creatures enter the battlefield under your control simultaneously, you’ll scry 1 for each of those creatures. You won’t look at more than one card from your library at once.
  • Season of Growth’s last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Season of Growth’s last ability triggers when you cast a spell that has multiple targets, as long as at least one of those targets is a creature you control. It doesn’t trigger multiple times if you cast a spell that targets a creature you control multiple times or that targets multiple creatures you control.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD / 1.49 USD
    Cardmarket / 1.53 EUR 0.2 EUR
    Manapool 0.15 USD / 0.83 USD
    Tcgplayer / 1.04 USD 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Whenever you cast a spell that targets a creature you control, draw a card.

    Sylvan Awakening #183s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • Sylvan Awakening affects only lands you control at the time it resolves. Lands you begin to control before your next turn won’t become creatures.
  • Sylvan Awakening doesn’t untap any of the lands that become creatures.
  • The lands affected by Sylvan Awakening stop being creatures as your next untap step begins, before you untap your permanents. If this causes any state-based actions to become applicable, or if any abilities trigger, those are handled during your upkeep.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD
    Cardmarket 2.3 EUR
    Tcgplayer 4.8 USD
    Manapool 3.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.