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"Find me cards equivalent to: Hydra Omnivore"

Equivalent cards to Hydra Omnivore (Creature — Hydra, green, multiplayer-damage trigger) are scarce. No other card has this exact effect, but here are green creatures with similar multiplayer/combat damage effects:
1. Hydra Omnivore – the original.
2. Stalking Vengeance (not a Hydra, but red/black, and triggers on creature death).
3. Varchild's War-Riders (red, not green or a Hydra, deals damage to all opponents, but with a different trigger).
4. Ridgescale Tusker (green Hydra, but gives +1/+1 counters instead of damage).
5. Siege Behemoth (green, deals combat damage through blockers, but not to every opponent).

Bottom line:
Hydra Omnivore is unique; nothing else in green or among Hydras deals combat damage to each other opponent the same way. Closest are cards that use combat triggers, but none match it directly.

Found Cards

5 Results

Hydra Omnivore

Ridgescale Tusker

Siege Behemoth

Stalking Vengeance

Varchild's War-Riders

Hydra Omnivore #153 Creature — Hydra

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: 8/8
Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The damage dealt by Hydra Omnivore as a result of its triggered ability is not combat damage (and doesn't cause the ability to trigger again).
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Manapool 0.53 USD
    Tcgplayer 1.97 USD
    Cardmarket 1.08 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.

    Ridgescale Tusker #177 Creature — Pangolin Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Pangolin
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, put a +1/+1counteron each other creature you control.

    Siege Behemoth #46 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 7/4
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • You decide whether to assign a creature’s combat damage as though it weren’t blocked just before it assigns that damage. You may make a different choice for each creature you control—that is, you may have none, some, or all of those creatures assign combat damage as though they weren’t blocked.
  • Prices

    Seller Price
    Tcgplayer 4.49 USD
    Cardkingdom 6.49 USD
    Cardmarket 2.58 EUR
    Manapool 3.02 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof As long as this creature is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.

    Stalking Vengeance #126 Creature — Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.69 USD
    Manapool / 0.17 USD 0.15 USD
    Tcgplayer 0.24 USD / 0.38 USD
    Cardmarket 0.21 EUR / 0.15 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.

    Varchild's War-Riders #83 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rampage Trample

    Rules

  • In a multiplayer game, you can put the Survivor tokens onto the battlefield under the control of different players.
  • The rampage bonus is calculated only once per combat, when the triggered ability resolves. Adding or removing blockers later in combat won't change the bonus.
  • Paying cumulative upkeep is always optional. If it's not paid, the permanent with cumulative upkeep is sacrificed. Partial payments of the total cumulative upkeep cost can't be made. For example, if a permanent with "cumulative upkeep {1}" has three age counters on it when its cumulative upkeep ability triggers, it gets another age counter and then its controller chooses to either pay {4} or sacrifice the permanent.
  • Prices

    Seller Price
    Cardkingdom 5.99 USD
    Tcgplayer 5.43 USD
    Cardmarket 5.04 EUR
    Manapool 3.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an agecounteron this permanent, thensacrificeit unless you pay its upkeep cost for each agecounteron it.) Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)