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"Find me cards equivalent to: Icebreaker Kraken"

Equivalent cards (blue, similar abilities/effects to Icebreaker Kraken):
1. Frost Titan – Freezes (taps and keeps tapped) permanents.
2. Rimefeather Owl – Snow theme, scales with snow permanents.
3. Thing in the Ice – Returns creatures to owners' hands after transforming.
4. Sphinx of Foresight – Big blue creature but not snow/snow payoff.
5. Nezahal, Primal Tide – Hard-to-remove blue finisher.

Closest in effect: Frost Titan (freezing effect, blue, tap/lock).


Reason: No card matches all Icebreaker Kraken features (Affinity for snow, tap/lock, snow bounce), but these are closest in color and effect.

Found Cards

5 Results

Frost Titan

Icebreaker Kraken

Nezahal, Primal Tide

Rimefeather Owl

Sphinx of Foresight

Frost Titan #220 Creature — Giant

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Giant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Frost Titan’s first ability affects each spell (including Aura spells), activated ability, and triggered ability that’s controlled by an opponent and that Frost Titan becomes a target of.
  • If the permanent affected by Frost Titan’s second ability changes controllers before its old controller’s next untap step, Frost Titan’s second ability will prevent it from being untapped during its new controller’s next untap step.
  • If the permanent affected by Frost Titan’s second ability is untapped at the time that permanent’s controller’s next untap step begins, the last part of Frost Titan’s second ability has no effect.
  • You may target any permanent with Frost Titan’s second ability. It’s okay if that permanent is already tapped.
  • Prices

    Seller Price
    Cardkingdom 3.99 USD / 2.99 USD
    Manapool / 2.06 USD 2.37 USD
    Tcgplayer 3.66 USD / 2.72 USD
    Cardmarket 2.39 EUR / 2.91 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature becomes the target of a spell or ability an opponent controls,counterthat spell or ability unless its controller pays . Whenever this creature enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.

    Icebreaker Kraken #63p Snow Creature — Kraken

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 12
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Kraken
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Affinity

    Rules

  • Icebreaker Kraken's enters-the-battlefield ability won't tap any artifacts or creatures.
  • No artifacts or creatures controlled by the player affected by Icebreaker Kraken's enters-the-battlefield ability will untap during that player's next untap step, even if they were untapped as the ability resolved or that player didn't control them at that time.
  • Once you announce that you're activating the last ability, no player may take actions until the ability has been paid for. Notably, opponents can't try to stop you from activating it by removing your snow lands.
  • Snow is a supertype, not a card type. It has no rules meaning or function by itself, but spells and abilities may refer to it.
  • Snow isn't a type of mana. If an effect says you may spend mana as though it were any type, you can't pay for {S} using mana that wasn't produced by a snow source.
  • Some cards have additional effects for each {S} spent to cast them. You can cast these spells even if you don't spend any snow mana to cast them; their additional effects simply won't do anything.
  • The Kaldheim set doesn't have any cards with mana costs that include {S}, but some previous sets do. If an effect says such a spell costs {1} less to cast, that reduction doesn't apply to any {S} costs. This is also true for activated abilities that include {S} in their activation costs and effects that reduce those costs.
  • The {S} symbol is a generic mana symbol. It represents a cost that can be paid by one mana that was produced by a snow source. That mana can be any color or colorless.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Icebreaker Kraken). The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • Prices

    Seller Price
    Manapool / 1.05 USD 0.88 USD
    Cardmarket / 0.51 EUR 0.54 EUR
    Cardkingdom / 2.99 USD 1.79 USD
    Tcgplayer / 1 USD 0.8 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Affinity for snow lands (This spell costs less to cast for each snow land you control.) When this creature enters, artifacts and creatures target opponent controls don't untap during that player's next untap step. Return three snow lands you control to their owner's hand: Return this creature to its owner's hand.

    Nezahal, Primal Tide #2236 Legendary Creature — Elder Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Elder
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After Nezahal returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won't be in combat or have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.
  • Nezahal's triggered ability resolves before the noncreature spell that caused it to trigger.
  • Players can cast spells and activate abilities after Nezahal's triggered ability resolves but before the spell that caused it to trigger does. Notably, the card you draw may be able to counter that spell or may be discarded to activate Nezahal's last ability.
  • Your maximum hand size is checked only during the cleanup step on your turn. If Nezahal's last ability is activated before your turn's end step, it will return before your next cleanup step and you'll have no maximum hand size.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

    Rimefeather Owl #42 Snow Creature — Bird

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Rimefeather Owl’s last ability affects all permanents with ice counters on them, whether or not it put the ice counters on them.
  • Prices

    Seller Price
    Tcgplayer / 33.03 USD 1.97 USD
    Cardkingdom / 54.99 USD 3.99 USD
    Manapool / 17.45 USD 1.59 USD
    Cardmarket / 15.17 EUR 1.03 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield. : Put an icecounteron target permanent. Permanents with ice counters on them are snow.

    Sphinx of Foresight #55 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Scry

    Rules

  • If you reveal two Sphinxes of Foresight from your opening hand, you'll scry 3 twice; you won't scry 6. Any cards you put on top of your library the first time you scry 3 will be part of the second time you scry 3.
  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • Prices

    Seller Price
    Cardkingdom / 1.49 USD 0.49 USD
    Tcgplayer 0.37 USD / 0.75 USD
    Manapool / 0.65 USD 0.15 USD
    Cardmarket 0.85 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.