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"Find me cards equivalent to: Icecave Crasher"

Cards equivalent to Icecave Crasher (Creature — Beast, Green, Trample, Landfall: +1/+0):
1. Steppe Lynx — Landfall: +2/+2 until end of turn (White, similar mechanic, different color and stat boost).
2. Brushfire Elemental — Landfall: +2/+2 until end of turn, has Haste (Red/Green, partial color match, Landfall + power boost).
3. Scythe Tiger — Landfall not present, but same color and power-focused.
4. Oran-Rief Recluse — Green creature with Landfall, but effect differs.

Closest green, trample, landfall, +power creatures are rare; Brushfire Elemental fits best (shares green and similar ability), but uses red as well. Icecave Crasher itself is most unique fitting all three criteria.

Found Cards

5 Results

Brushfire Elemental

Icecave Crasher

Oran-Rief Recluse

Scythe Tiger

Steppe Lynx

Brushfire Elemental #311 Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won't cause this creature to become unblocked.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Cardmarket / 0.21 EUR 0.07 EUR
    Tcgplayer / 0.26 USD 0.14 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste This creature can't be blocked by creatures with power 2 or less. Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

    Icecave Crasher #191 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket / 0.06 EUR 0.08 EUR
    Tcgplayer / 0.2 USD 0.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Landfall — Whenever a land you control enters, this creature gets +1/+0 until end of turn.

    Oran-Rief Recluse #54 Creature — Spider

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Spider
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Kicker Reach

    Rules

  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardmarket 0.19 EUR
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Tcgplayer 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker (You may pay an additional as you cast this spell.) Reach (This creature can block creatures with flying.) When this creature enters, if it was kicked,destroytarget creature with flying.

    Scythe Tiger #183 Creature — Cat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Shroud

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.1 EUR / 0.44 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.26 USD 0.15 USD
    Tcgplayer 0.14 USD / 3.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Shroud (This creature can't be the target of spells or abilities.) When this creature enters,sacrificeit unless yousacrificea land.

    Steppe Lynx #36 Creature — Cat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.71 USD
    Cardmarket / 1 EUR 0.14 EUR
    Cardkingdom 0.35 USD
    Tcgplayer / 2.72 USD 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.