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"Find me cards equivalent to: Idyllic Grange"

Cards equivalent to Idyllic Grange (as a mono-white land with upside if you control many Plains) include:
1. Sejiri Steppe
Type: Land
Text: Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature gains protection from the color of your choice until end of turn. {T}: Add {W}.
Reason: Mono-white land, gives creature-centric benefit on ETB.
2. Saviours' Sanctuary
Type: Land
Text: {T}: Add {W}. You may choose not to untap Saviours' Sanctuary during your untap step. {1}{W}, {T}: Prevent all damage that would be dealt to target creature this turn. Activate only if Saviours' Sanctuary is tapped.
Reason: Mono-white, benefits creatures.
3. Mistveil Plains
Type: Land — Plains
Text: ({T}: Add {W}.) Mistveil Plains enters the battlefield tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Reason: Mono-white land with extra ability if you have other white permanents.

All these lands are mono-white, like Idyllic Grange, and offer creature-related or white-synergy abilities.

Found Cards

3 Results

Idyllic Grange

Mistveil Plains

Sejiri Steppe

Idyllic Grange #246 Land — Plains

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
  • Plains
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As these lands are entering the battlefield, they check for lands that are already on the battlefield. They won't see lands that are entering the battlefield at the same time (due to Scapeshift, for example).
  • If another effect puts these lands onto the battlefield tapped, they enter tapped, even if you control enough lands with the appropriate basic land type.
  • Prices

    Seller Price
    Manapool / 0.55 USD 0.15 USD
    Tcgplayer 0.29 USD / 0.55 USD
    Cardmarket / 0.89 EUR 0.24 EUR
    Cardkingdom 0.35 USD / 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add .) This land enters tapped unless you control three or more other Plains. When this land enters untapped, put a +1/+1counteron target creature you control.

    Mistveil Plains #275 Land — Plains

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Plains
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A land card that produces white mana, even a Plains, normally has no color.
  • Once you activate Mistveil Plains's last ability, it doesn't matter if you lose control of some of your white permanents.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD / 12.99 USD
    Tcgplayer / 16.05 USD 1.18 USD
    Manapool 0.62 USD
    Cardmarket 0.9 EUR / 4.69 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add .) This land enters tapped. , : Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.

    Sejiri Steppe #36 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.32 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.25 EUR
    Manapool 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. When this land enters, target creature you control gains protection from the color of your choice until end of turn. : Add .