BETA

3 Cards Found

AI 🤖 Find me cards equivalent to: Imp

Equivalent black cards to Imp (referring to common flying black creatures):

  • Carrion Imp – 4 mana 2/3 flying, enters, returns a creature from graveyard to hand.
  • Netherborn Phalanx – 6 mana 2/2 flying, each opponent loses 1 life per creature they control.
  • Vampire Bats – 1 mana 0/1 flying, pay black to increase power.


Reason: All are black, flying, and low-to-mid CMC, similar to typical Imp creatures.

Results:

Carrion Imp #RNA-66 Creature — Imp

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 4
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Imp
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.04 USD
    Cardmarket 0.06 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, you may exile target creature card from a graveyard. If you do, you gain 2 life.

    Netherborn Phalanx #6 Creature — Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Transmute

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.28 USD
    Cardmarket 0.42 EUR / 0.12 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, each opponent loses 1 life for each creature they control. Transmute (,Discardthis card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, thenshuffle Transmute only as a sorcery.)

    Vampire Bats #25 Creature — Bat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Bat
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying (This creature can't be blocked except by creatures with flying or reach.) : This creature gets +1/+0 until end of turn. Activate no more than twice each turn.

    Carrion Imp Creature — Imp Normal - ~$0.16

    Netherborn Phalanx Creature — Horror Normal - ~$0.35

    Vampire Bats Creature — Bat Normal

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