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5 Cards Found

AI 🤖 Find me cards equivalent to: Imperiosaur

Equivalent cards to Imperiosaur (green, big creature, has casting restriction):
1. Briar Hydra – 6/6 trample for 6 that scales with counters (green).
2. Molderhulk – Big green creature, casting restriction tied to graveyard (black/green, but mainly green).
3. Dungrove Elder – Large green creature that grows with forests, but not the exact same restriction.
4. Primalcrux – Big green creature, cost tied to green devotion.


Reason: There are few creatures with the exact nonbasic lands restriction, but these fill similar spots as large green creatures that care how you cast them.

Results:

Briar Hydra #286 Creature — Plant Hydra

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Plant
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Domain abilities count the number of basic land types among lands you control, not how many lands you control or how many of any type.
  • The basic land types are Plains, Island, Swamp, Mountain, and Forest. Land types other than basic land types (such as Desert) don’t contribute to domain abilities.
  • The value of X is determined as Briar Hydra’s last ability resolves.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 0.92 USD
    Cardmarket 0.18 EUR / 0.38 EUR
    Cardkingdom 0.49 USD / 0.79 USD
    Manapool 0.15 USD / 0.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Domain — Whenever this creature deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

    Dungrove Elder #M12-171 Creature — Treefolk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • Dungrove Elder’s ability sets its power and toughness in all zones, not just the battlefield.
  • Dungrove Elder’s power and toughness are each equal to the number of lands you control with the land type Forest, not necessarily lands named Forest.
  • Dungrove Elder’s power and toughness will change as the number of Forests you control changes.
  • Prices

    Seller Price
    Tcgplayer 0.61 USD
    Cardmarket 0.48 EUR
    Cardkingdom 1.79 USD
    Manapool 0.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control.

    Imperiosaur #211 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An effect that allows you to spend mana as though it were mana of any type to cast Imperiosaur won't allow you to spend mana from a source other than a basic land to cast it.
  • If a basic land gains a mana ability, mana produced with that ability can be spent to cast Imperiosaur.
  • If a triggered mana ability produces mana when a basic land is tapped for mana, that additional mana is produced by the source of the triggered mana ability, not by that basic land.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.6 USD
    Cardmarket 0.11 EUR / 0.23 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spend only mana produced by basic lands to cast this spell.

    Molderhulk #190 Creature — Fungus Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 9
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Fungus
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Rules

  • Because tokens aren't cards, they never count for undergrowth abilities.
  • Creature cards with other types, such as artifact creature cards, count for undergrowth abilities.
  • If an effect allows you to cast Molderhulk from your graveyard, its undergrowth ability doesn't count itself. It's already on the stack when you determine the total cost to cast it.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as Molderhulk's undergrowth ability). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.63 USD
    Cardmarket 0.17 EUR / 0.54 EUR
    Cardkingdom 0.35 USD / 1.49 USD
    Manapool 0.15 USD / 0.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Undergrowth — This spell costs less to cast for each creature card in your graveyard. When this creature enters, return target land card from your graveyard to the battlefield.

    Primalcrux #73 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Chroma abilities check only mana costs, which are found in a card's upper right corner. They don't count mana symbols that appear in a card's text box.
  • Chroma abilities count hybrid mana symbols of the appropriate color. For example, a card with mana cost {3}{U/R}{U/R} has two red mana symbols in its mana cost.
  • This will count the number of symbols in its mana cost while it's on the battlefield. The ability functions while it's in other zones, but since it isn't a permanent while in those zones it won't count itself.
  • Prices

    Seller Price
    Tcgplayer 5.76 USD / 14.17 USD
    Cardmarket 3.18 EUR / 7.19 EUR
    Cardkingdom 7.99 USD
    Manapool 4.52 USD / 8.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Chroma — This creature's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.

    Briar Hydra Creature — Plant Hydra Normal - ~$0.5

    Dungrove Elder Creature — Treefolk Normal - ~$0.9

    Imperiosaur Creature — Dinosaur Normal - ~$0.32

    Molderhulk Creature — Fungus Zombie Normal - ~$0.5

    Primalcrux Creature — Elemental Normal - ~$7.3

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