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"Find me cards equivalent to: Improvisation Capstone"

Equivalent red (R) sorcery — Lesson cards with similar effects (casting spells for free, exiling for value) are rare, but here are some close ones—none match Paradigm exactly:
1. Stolen Strategy (Red, lets you exile and play cards from top of opponents’ libraries each turn, but it's an enchantment).
2. Epic Experiment (Izzet, exile cards from top of your library, may cast spells with total mana value X or less for free).
3. Mizzix's Mastery (Red, exile a card and cast copies for free).
4. Release the Gremlins (Red, but only creates tokens, no free casting).
5. Chandra, Fire Artisan (Red planeswalker, exiles and lets you cast exiled cards).

No existing card has both the Lesson subtype and Paradigm mechanic. The closest in spirit is Epic Experiment for large free spells, but it’s blue-red. Stolen Strategy is mono-red but an enchantment.

Summary:

  • Searched for: Improvisation Capstone
  • Closest equivalents in red are Epic Experiment and Mizzix's Mastery (for casting exiled spells for free).
  • No direct equivalents with both Lesson subtype and Paradigm mechanic.
Found Cards

6 Results

Chandra, Fire Artisan

Epic Experiment

Improvisation Capstone

Mizzix's Mastery

Release the Gremlins

Stolen Strategy

Chandra, Fire Artisan #512 Legendary Planeswalker — Chandra

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Chandra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Casting an exiled card causes it to leave exile. You can't cast it multiple times.
  • Chandra's first ability triggers if she loses loyalty from being dealt damage, from her last loyalty ability being activated, or because an effect removes loyalty counters from her. If an effect simply causes Chandra to leave the battlefield, no counters were removed and so her ability doesn't trigger.
  • Chandra's loyalty abilities don't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
  • If all of Chandra's loyalty counters are removed, her first ability has her deal damage even though she's left the battlefield.
  • If multiple creatures deal combat damage to Chandra at the same time, those counters are all removed at once, and her first ability triggers only once.
  • Prices

    Seller Price
    Tcgplayer 2.41 USD
    Cardmarket 2.68 EUR
    Manapool 2.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever one or more loyalty counters are removed from Chandra, she deals that much damage to target opponent or planeswalker.
    +1 Exile the top card of your library. You may play it this turn.
    −7 Exile the top seven cards of your library. You may play them this turn.

    Epic Experiment #376 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you can't cast a card, perhaps because there are no legal targets available, or if you choose not to cast it, it will be put into your graveyard.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
  • When casting an instant or sorcery card this way, ignore timing restrictions based on the card's type. Other timing restrictions, such as "Cast [this card] only during combat," must be followed.
  • You cast the cards one at a time, choosing modes, targets, and so on. The last card you cast will be the first one to resolve.
  • Prices

    Seller Price
    Cardmarket / 1.83 EUR 0.29 EUR
    Tcgplayer 0.54 USD / 2.26 USD
    Cardkingdom 0.79 USD / 3.99 USD
    Manapool 0.29 USD / 2.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.

    Improvisation Capstone #120p Sorcery — Lesson

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
  • Lesson
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Paradigm

    Rules

  • Each spell with paradigm has the Lesson subtype. The Lesson subtype appears on instants and sorceries and has no inherent rules meaning. Other effects (such as the learn ability from the original Strixhaven release) may refer to it.
  • If an exiled card has {X} in its mana cost, X is 0 for the purpose of determining its mana value and you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the spell.
  • Once a spell with paradigm has resolved, it doesn't matter what happens to the card in exile. Even if the card leaves exile, the delayed triggered ability will still trigger during each of your first main phases, and the copy will still be created.
  • Paradigm creates a delayed triggered ability that triggers at the beginning of each of your first main phases for the rest of the game. When that ability resolves and the copy is created, you can choose not to cast the copy. In that case, the copy will cease to exist the next time state-based actions are checked. The delayed triggered ability will still trigger again at the beginning of your first main phase on your next turn regardless.
  • You cast the spells while Improvisation Capstone is resolving and still on the stack. You can't wait to cast them later in the turn. Timing restrictions based on the cards' types are ignored.
  • Prices

    Seller Price
    Tcgplayer 11.95 USD / 15.46 USD
    Manapool / 14.79 USD 12.5 USD
    Cardmarket 10.31 EUR / 10.99 EUR
    Cardkingdom 18.99 USD / 19.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

    Mizzix's Mastery #118 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Overload

    Rules

  • If Mizzix's Mastery exiled multiple cards, you may cast the copies in any order. The last copy you cast will be the first one to resolve.
  • If the copy has {X} in its mana cost, you must choose 0 as the value of X.
  • If you cast a spell "without paying its mana cost," you can't pay any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
  • If you don't cast one of the copies (perhaps because there are no legal targets available or you don't want to), the copy will cease to exist.
  • Mizzix's Mastery is still on the stack as it resolves. If you pay the overload cost, Mizzix's Mastery won't copy itself.
  • The cards remain exiled no matter what happens to the copies.
  • The copies are created and cast during the resolution of Mizzix's Mastery. You can't wait to cast them later in the turn. Timing restrictions based on the copy's type are ignored. Other restrictions (such as "Cast [this spell] only during combat") are not.
  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardmarket / 6.86 EUR 5.27 EUR
    Cardkingdom 9.99 USD / 8.99 USD
    Manapool 9.02 USD / 9.26 USD
    Tcgplayer / 10.02 USD 9.86 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    Release the Gremlins #96s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If an artifact becomes an illegal target for Release the Gremlins, it won’t change the number of tokens created. However, if every target artifact becomes an illegal target, Release the Gremlins doesn’t resolve and no tokens are created.
  • The value of X is limited by the number of artifacts that you can target. You can’t target the same artifact more than once.
  • You can target an artifact with indestructible. It won’t be destroyed, and you’ll still create X Gremlin tokens.
  • Prices

    Seller Price
    Manapool 0.51 USD
    Cardkingdom 1.29 USD
    Cardmarket 0.68 EUR
    Tcgplayer 1.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.

    Stolen Strategy #467 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Casting an exiled card causes it to leave exile. You can't cast it multiple times.
  • If you don't cast the exiled cards, they remain exiled. They can't be cast on later turns.
  • Stolen Strategy doesn't change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 0.71 USD / 0.74 USD
    Cardkingdom 1.49 USD / 0.79 USD
    Manapool / 0.52 USD 0.52 USD
    Cardmarket / 0.62 EUR 0.41 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.