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"Find me cards equivalent to: In Garruk's Wake"

In Garruk's Wake equivalents (black sorceries, mass removal, asymmetrical):

  • In Garruk's Wake (the original)
  • Plague Wind (Sorcery, destroy all creatures you don't control, can't be regenerated)
  • Necromantic Selection (Sorcery, destroy all creatures, then return one to battlefield under your control)
  • Toxic Deluge (Sorcery, each creature gets -X/-X, but is not strictly asymmetrical, still strong in B boardwipes)


Reason: All are black sorceries with powerful board wipe effects, Plague Wind is most directly equivalent.

Found Cards

4 Results

In Garruk's Wake

Necromantic Selection

Plague Wind

Toxic Deluge

In Garruk's Wake #113 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 9
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 2.55 USD
    Tcgplayer 2.23 USD
    Cardmarket 1.13 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all creatures you don't control and all planeswalkers you don't control.

    Necromantic Selection #94 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the creature is normally colorless, it will simply become black. It can't be both black and colorless.
  • Necromantic Selection doesn't overwrite any of the creature's colors or types. Rather, it adds another color and another creature type.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.22 USD
    Cardkingdom 0.49 USD
    Cardmarket 0.29 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

    Plague Wind #74 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 9
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 8.99 USD / 44.99 USD
    Manapool / 28.65 USD 3.73 USD
    Cardmarket / 16.63 EUR 1.9 EUR
    Tcgplayer / 39.99 USD 2.95 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all creatures you don't control. They can't be regenerated.

    Toxic Deluge #120 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All creatures on the battlefield when Toxic Deluge resolves are affected. Ones that enter the battlefield or become creatures later in the turn are not.
  • If you cast Toxic Deluge without paying its mana cost, you'll still choose a value for X and pay X life. This is because it doesn't have {X} in its mana cost.
  • Prices

    Seller Price
    Cardmarket 5.68 EUR
    Manapool 4.94 USD
    Tcgplayer 4.7 USD
    Cardkingdom 8.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.