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AI 🤖 Find me cards equivalent to: Increasing Confusion

Cards equivalent to Increasing Confusion (blue, milling X cards):
1. Mind Grind — also mills X cards, for each opponent.
2. Sanity Grinding — mills based on blue mana symbols in your deck.
3. Traumatize — mills half a player's library.
4. Startled Awake — mills 13 cards, can be recurred via its own effect.

These are all blue and focus on library milling.

Results:

Increasing Confusion #41 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback Mill

    Rules

  • Regardless of which zone Increasing Confusion is cast from, it puts cards from the top of target player's library into that player's graveyard.
  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Tcgplayer 1.53 USD / 3.63 USD
    Cardmarket 1.33 EUR / 4.09 EUR
    Cardkingdom 2.99 USD
    Cardsphere 1.53 USD
    Manapool 1 USD / 5.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Mind Grind #178 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an opponent’s library contains fewer than X land cards, all cards from that library are revealed and put into their graveyard.
  • If another spell or ability instructs you to cast Mind Grind “without paying its mana cost,” you won’t be able to. You must pick 0 as the value of X in the mana cost of a spell being cast “without paying its mana cost,” but the X in Mind Grind’s mana cost can’t be 0.
  • Prices

    Seller Price
    Tcgplayer 3.05 USD / 9.47 USD
    Cardmarket 3.41 EUR / 7.99 EUR
    Cardkingdom 4.99 USD / 12.99 USD
    Cardsphere 3.13 USD
    Manapool 2.99 USD / 8.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0.

    Sanity Grinding #29 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • Chroma abilities check only mana costs, which are found in a card’s upper right corner. They don’t count mana symbols that appear in a card’s text box.
  • Chroma abilities count hybrid mana symbols of the appropriate color. For example, a card with mana cost {3}{U/R}{U/R} has two red mana symbols in its mana cost.
  • If there are fewer than ten cards in your library, reveal them all. For each blue mana symbol in those cards’ mana costs, the targeted opponent puts the top card of their library into their graveyard. Then you reorder your entire library as you choose.
  • Prices

    Seller Price
    Tcgplayer 2.44 USD / 15.53 USD
    Cardmarket 1.14 EUR / 8.68 EUR
    Cardkingdom 1.99 USD / 5.99 USD
    Cardsphere 2.25 USD
    Manapool 1.03 USD / 10.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.

    Traumatize #15 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • The player can put the cards in their graveyard in any order they choose.
  • Prices

    Seller Price
    Tcgplayer 1.56 USD / 4.61 USD
    Cardmarket 1.8 EUR / 2.62 EUR
    Cardkingdom 2.79 USD / 4.49 USD
    Manapool 1.45 USD / 4.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player mills half their library, rounded down.

    Increasing Confusion Sorcery Normal - ~$2.7

    Mind Grind Sorcery Normal - ~$6.25

    Sanity Grinding Sorcery Normal - ~$5.51

    Traumatize Sorcery Normal - ~$3.02

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