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"Find me cards equivalent to: Inquisitor Eisenhorn"

Here are cards equivalent to Inquisitor Eisenhorn (legendary, blue/black, care about spells/tokens or clues):
1. Yuriko, the Tiger's Shadow

  • Ninja, Dimir colors, reveals top card, cares about instants/sorceries for triggers.
    2. Alela, Artful Provocateur
  • Makes flying tokens for casting noncreature spells (Dimir included).
    3. Narset, Enlightened Exile
  • Jeskai, but cares about instants/sorceries; not strictly UB but similar effect.
    4. Eloise, Nephalia Sleuth
  • UB, investigates (clues) when creatures die.
    5. Malcolm, Keen-Eyed Navigator
  • Makes artifact tokens on combat damage (not clues, but similar).


Reason: All share spell/token synergy in UB or close colors. Yuriko, the Tiger's Shadow is closest (reveal/trigger on spell type), Eloise, Nephalia Sleuth matches clue generation and color.

Found Cards

6 Results

Alela, Artful Provocateur

Eloise, Nephalia Sleuth

Inquisitor Eisenhorn

Malcolm, Keen-Eyed Navigator

Narset, Enlightened Exile

Yuriko, the Tiger's Shadow

Alela, Artful Provocateur #1197 Legendary Creature — Faerie Warlock

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Faerie
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Deathtouch Flying Lifelink

    Rules

  • A spell that's both an artifact and an enchantment spell causes Alela's last ability to trigger only once.
  • Alela's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Cardkingdom 22.99 USD
    Tcgplayer 20.01 USD
    Cardmarket 12.88 EUR
    Manapool 20.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

    Eloise, Nephalia Sleuth #3 Legendary Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Investigate Surveil

    Rules

  • Eloise's last ability triggers whenever you sacrifice any token for any reason, not just whenever you sacrifice Clue tokens.
  • If you create a token that's a copy of Eloise and both are legendary, you will choose either the token or the original Eloise to keep and put the other into the graveyard. This is not the same as sacrificing it. Putting the token into the graveyard won't cause nontoken Eloise's last ability to trigger.
  • If you sacrifice a Clue token, Eloise's last ability will trigger in response. You'll surveil before drawing the card.
  • Prices

    Seller Price
    Manapool / 0.18 USD 0.19 USD
    Cardkingdom 0.99 USD / 0.99 USD
    Cardmarket / 0.36 EUR 0.34 EUR
    Tcgplayer 0.31 USD / 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control dies, investigate. (Create a Clue token. It's an artifact with ",Sacrificethis token: Draw a card.") Whenever yousacrificea token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

    Inquisitor Eisenhorn #127 Legendary Creature — Human Inquisitor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Inquisitor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Investigate

    Rules

  • If an effect puts a card into your hand without using the word "draw," the card wasn't drawn.
  • If the card leaves your hand before Inquisitor Eisenhorn's triggered ability resolves, you'll still create a Cherubael token.
  • If you reveal a card this way, it remains revealed until Inquisitor Eisenhorn's triggered ability finishes resolving.
  • It's important to reveal the first card you draw each turn (or choose not to reveal it) before it is mixed with the other cards in your hand. You look at the card as you draw it before choosing whether to reveal it.
  • Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you'll draw them one at a time. Only the first card drawn this way may be revealed with Inquisitor Eisenhorn's ability.
  • You can reveal an instant or sorcery card this way on any turn to create a token, not just your own, if it's the first card you've drawn that turn.
  • You don't have to reveal a drawn card if you don't wish to create a Cherubael token.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 4.99 USD
    Manapool 0.35 USD
    Cardmarket / 3.03 EUR 0.33 EUR
    Tcgplayer 0.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying. Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with ",Sacrificethis token: Draw a card.")

    Malcolm, Keen-Eyed Navigator #2 Legendary Creature — Siren Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Siren
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Partner

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Malcolm's triggered ability considers all damage dealt by Pirates you control to opponents, not just combat damage.
  • Malcolm's triggered ability will trigger even if Pirates you control deal damage to only a single opponent. A single Treasure for you. Yarrr.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Prices

    Seller Price
    Manapool 7.03 USD / 13.13 USD
    Tcgplayer / 14.75 USD 8.31 USD
    Cardkingdom 11.99 USD / 22.99 USD
    Cardmarket 5.85 EUR / 11.69 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ",Sacrificethis token: Add one mana of any color.") Partner (You can have two commanders if both have partner.)

    Narset, Enlightened Exile #88 Legendary Creature — Human Monk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Monk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature has multiple instances of prowess, each triggers separately.
  • If another effect causes Narset's power to be less than or equal to the mana value of the target card as the ability tries to resolve, the target is illegal. The card won't be exiled, and you won't get to cast a copy.
  • If the spell you cast has {X} in its mana cost, you must choose 0 as the value of X.
  • If you cast a spell "without paying its mana cost," you can't pay any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
  • If you don't want to cast the copy, you can choose not to; the copy ceases to exist the next time state-based actions are performed.
  • Narset's first ability gives it prowess while it's on the battlefield.
  • Once a prowess ability triggers, causing the creature to lose prowess by removing Narset, Enlightened Exile won't affect that ability. The creature will still get +1/+1 until end of turn.
  • You cast the copy while the ability is resolving and still on the stack. You can't wait to cast it later in the turn.
  • Prices

    Seller Price
    Cardkingdom 10.99 USD / 10.99 USD
    Cardmarket 8.31 EUR / 10.65 EUR
    Manapool 7.42 USD / 6.6 USD
    Tcgplayer 8.68 USD / 8.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have prowess. Whenever Narset attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.

    Yuriko, the Tiger's Shadow #4 Legendary Creature — Human Ninja

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Ninja
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Activating Yuriko's commander ninjutsu ability isn't the same as casting Yuriko as a spell. You won't have to pay the commander tax to activate that ability, and activating that ability won't increase the commander tax to pay later.
  • Although the ninjutsu ability has the creature enter the battlefield attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example).
  • Commander ninjutsu is a variant of ninjutsu that can be activated from the command zone as well as from your hand. Just as with regular ninjutsu, the Ninja enters attacking the player or planeswalker that the returned creature was attacking.
  • If a card in a player's library has {X} in its mana cost, X is considered to be 0.
  • Prices

    Seller Price
    Manapool 60.48 USD
    Tcgplayer 62.64 USD
    Cardmarket 29.74 EUR
    Cardkingdom 49.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Commander ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.