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AI 🤖 Find me cards equivalent to: Intervention

There are several Intervention cards, but the most well-known is Divine Intervention (white, stops the game at 2 counters). An equivalent effect would be:

  • Phyrexian Unlife (white): Prevents you from losing the game while you have 0 or less life.
  • Platinum Angel (artifact): You can't lose the game and your opponents can't win.


Reason: These cards are in white or colorless and also significantly affect win/loss conditions.

Results:

Divine Intervention #8 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 8
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Divine Intervention’s third ability triggers only if its controller removes the last intervention counter from it. It doesn’t matter how that happens. For example, if you control Divine Intervention and the last intervention counter is removed as a result of a Clockspinning you control, the ability will trigger. On the other hand, if the last intervention counter is removed as a result of a Clockspinning another player controls, the ability won’t trigger (and won’t ever be able to).
  • In a multiplayer game played with the limited range of influence option, Divine Intervention won’t necessarily end the entire game when its third ability resolves. All players within range of Divine Intervention will leave the game. They’ll neither win nor lose; as far as they’re concerned, the result of the game is a draw. All other players will continue playing.
  • When Divine Intervention’s third ability resolves, the game ends immediately. The game is a draw, meaning neither player wins and neither player loses.
  • Prices

    Seller Price
    Tcgplayer 149 USD
    Cardmarket 112.1 EUR
    Cardkingdom 129.99 USD
    Cardsphere 157.72 USD
    Manapool 100.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This enchantment enters with two intervention counters on it. At the beginning of your upkeep, remove an interventioncounterfrom this enchantment. When you remove the last interventioncounterfrom this enchantment, the game is a draw.

    Phyrexian Unlife #1213 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If you’re at 0 or less life and Phyrexian Unlife leaves the battlefield, you’ll lose the game (unless some other effect is keeping you from losing).
  • If you’re at 0 or less life, you can’t pay any amount of life except 0.
  • Phyrexian Unlife won’t affect damage that reduces your life total from a positive number to 0 or less. For example, if you’re at 3 life and are dealt 5 damage, you’ll end up at -2 life. The next time you’re dealt damage, it will be dealt as though its source had infect.
  • You can still lose the game for other reasons, including having ten or more poison counters or drawing a card from a library with no cards in it.
  • Prices

    Seller Price
    Tcgplayer 8.91 USD
    Cardmarket 6.26 EUR
    Cardkingdom 10.99 USD
    Manapool 8.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You don't lose the game for having 0 or less life. As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)

    Platinum Angel #1 Artifact Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 4/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Effects that say the game is a draw, such as the _Legends_(TM) card Divine Intervention, are not affected by Platinum Angel. They'll still work.
  • You can concede a game while Platinum Angel on the battlefield. A concession causes you to leave the game, which then causes you to lose the game (Once you concede, you no longer control a Platinum Angel, so its ability can't prevent you from losing the game).
  • If you control Platinum Angel in a Two-Headed Giant game, your team can't lose the game and the opposing team can't win the game.
  • No game effect can cause you to lose the game or cause any opponent to win the game while you control Platinum Angel. It doesn't matter whether you have 0 or less life, you're forced to draw a card while your library is empty, you have ten or more poison counters, you're dealt combat damage by Phage the Untouchable, your opponent has Mortal Combat with twenty or more creature cards in their graveyard, or so on. You keep playing.
  • Other circumstances can still cause you to lose the game, however. You will lose a game if you concede, if you're penalized with a Game Loss or a Match Loss during a sanctioned tournament due to a DCI rules infraction, or if your _Magic Online_(R) game clock runs out of time.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying You can't lose the game and your opponents can't win the game.

    Divine Intervention Enchantment Normal - ~$129.77

    Phyrexian Unlife Enchantment Normal - ~$8.62

    Platinum Angel Artifact Creature — Angel Normal

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