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AI 🤖 Find me cards equivalent to: Into the Fae Court

Equivalent cards to Into the Fae Court (blue/green, card draw + ramp):
1. Growth Spiral (Simic, instant, draw a card, play a land)
2. Urban Evolution (Simic, draw 3, play a land)
3. Coiling Oracle (Simic, ETB, reveal a card, draw or ramp)
4. Quandrix Command (Simic, modal: draw, ramp, bounce, counters)


Reason: These offer similar ramp and/or card draw effects within blue and green colors.

Results:

Coiling Oracle #A97 Creature — Snake Elf Druid

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Snake
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

    Growth Spiral #7054 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Growth Spiral's effect doesn't count as playing a land. It can put a land card onto the battlefield even if it's not your turn or if you've already played your land for the turn.
  • Prices

    Seller Price
    Tcgplayer 7.71 USD
    Cardmarket 4.05 EUR / 3.21 EUR
    Cardkingdom 1.79 USD / 2.49 USD
    Manapool 2.57 USD / 2.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw a card. You may put a land card from your hand onto the battlefield.

    Into the Fae Court #57 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.14 USD
    Cardmarket 0.07 EUR / 0.13 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This token can block only creatures with flying."

    Quandrix Command #349 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Quandrix Command tries to resolve, if the fourth mode is chosen and all of the target cards are illegal, but the target player is still legal, that player will still shuffle their library.
  • If all of Quandrix Command's targets are illegal as it tries to resolve, it will do nothing.
  • If at least one target is still legal as Quandrix Command tries to resolve, it will resolve and do as much as it can.
  • Prices

    Seller Price
    Tcgplayer 0.66 USD / 0.88 USD
    Cardmarket 0.65 EUR / 1.03 EUR
    Cardkingdom 0.99 USD
    Manapool 0.6 USD / 0.88 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose two — • Return target creature or planeswalker to its owner's hand. •Countertarget artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.

    Urban Evolution #208 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you somehow manage to cast Urban Evolution when it's not your turn, you'll draw three cards when it resolves, but you won't be able to play a land that turn.
  • The effects of multiple Urban Evolutions in the same turn are cumulative. They're also cumulative with other effects that let you play additional lands, such as the one from Explore.
  • Urban Evolution's effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands. In particular, you don't get to play a land as Urban Evolution resolves; Urban Evolution fully resolves first and you draw three cards, perhaps including a land you'll play later.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.35 USD
    Cardmarket 0.24 EUR / 0.41 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Manapool 0.25 USD / 0.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw three cards. You may play an additional land this turn.

    Coiling Oracle Creature — Snake Elf Druid Normal

    Growth Spiral Instant Normal - ~$3.45

    Into the Fae Court Sorcery Normal - ~$0.19

    Quandrix Command Instant Normal - ~$0.81

    Urban Evolution Sorcery Normal - ~$0.38

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